rZprO

Brazil
191 matches tracked 58 matches in 30 days
ELO ▲ 265
2,390
30-day peak: 2,390
Rank SA ▼ 57 places
#1,737
Brazil #1,131 in Brazil
30 days · prev. #1,680 · best #1,679
Last updated:

How does rZprO play?

Rating 1.09 (from 159 matches) K/R 0.79 ADR 84.7 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (51%).

Headshot rate 39%−12 pp · Ø 51% better than 5%
AWP share of kills 54%+43 pp · Ø 11% better than 99%
K/D 1.11+0.09 · Ø 1.02 better than 75%
Pistol kills per match 3.0
Knife kills 7 in 191 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.3%).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 88%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 21x 4K, 0 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 36%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.15, ADR +4.9, Headshots +4 pp, Win rate +16 pp, ELO +242
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −76 ELO
30 matches · 53% win rate
On Fridays −20 ELO, win rate 45%

rZprO loses the most ELO on Ancient: −76 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 34 · Anubis
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
57% better than 67%
0.85 better than 90%
91.3 better than 90%
1.20 better than 90%
64% of 407 duels better than 96%
40% of 40 situations better than 56%
Anubis37
57% better than 65%
0.79 better than 74%
86.0 better than 76%
1.10 better than 72%
61% of 202 duels better than 92%
57% of 14 situations better than 89%
Ancient30
53% better than 55%
0.79 better than 73%
82.0 better than 54%
1.13 better than 81%
61% of 97 duels better than 93%
47% of 15 situations better than 71%
Mirage18
44% better than 21%
0.69 better than 25%
75.5 better than 22%
0.90 better than 10%
51% of 129 duels better than 47%
63% of 8 situations better than 95%
Inferno15
33% better than 2%
0.69 better than 23%
77.1 better than 25%
1.02-
50% of 60 duels better than 33%
33% of 6 situations better than 35%
Cache5
20% -
0.63 -
73.5 -
0.79-
45% of 20 duels -
0% of 4 situations -
Nuke5
40% -
0.86 -
83.4 -
1.17-
56% of 27 duels -
20% of 5 situations -
Overpass3
33% -
0.88 -
89.1 -
0.65-
25% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rZprO plays

Across 191 matches rZprO averages K/R 0.79 and ADR 84.7; the rating across the 159 rated matches is 1.09. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 39% headshots. The strongest map is Dust 2 with a 57% win rate in 72 matches. In 78 of 159 matches the rating was 1.10 or higher (49%), in 50 it was below 0.90. In 105 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: October 2026 at 1.20. rZprO loses the most ELO on Ancient (−76 ELO, win rate 53%). Things go best on Dust 2 (+35 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +22 ELO. Improved over the last three months: K/R +0.06, Rating +0.15, ADR +4.9, Headshots +4 pp, Win rate +16 pp, ELO +242. Last 30 days: 58 matches, win rate 62%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.