r4id3nzz

Japan
35 matches tracked
ELO
1,532
Peak across the last 35 matches: 1,730
Rank SEA ▼ 10,306 places
#19,264
30 days · prev. #8,958 · best #8,958
Last updated:

How does r4id3nzz play?

Rating 1.05 K/R 0.77 ADR 88.3 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 35 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 2.4
Knife kills 2 in 35 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 7x 4K, 1 ace in 35 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 11%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Patterns

Soon this shows where r4id3nzz loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 43 · Inferno
  3. Highest rating in a match: 1.81 · Dust 2

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
58% -
0.75 -
86.9 -
1.02-
57% of 67 duels -
60% of 5 situations -
Dust 28
63% -
0.75 -
86.0 -
1.10-
62% of 34 duels -
50% of 2 situations -
Anubis5
80% -
0.84 -
90.2 -
1.14-
56% of 16 duels -
50% of 4 situations -
Inferno5
20% -
0.76 -
90.4 -
1.01-
53% of 34 duels -
50% of 2 situations -
Ancient3
67% -
0.88 -
100.8 -
1.21-
40% of 15 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r4id3nzz plays

Across 35 matches r4id3nzz averages K/R 0.77, ADR 88.3 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 16.3 kills per match with 52% headshots. In 17 of 35 matches the rating was 1.10 or higher (49%), in 12 it was below 0.90. In 35 matches with detailed stats: 7 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.