r4droze

Russia
On FACEIT since 2020 272 matches tracked 119 matches in 30 days
ELO ▼ 318
2,080
30-day peak: 2,398
Rank EU
#191,905
Russia #54,354 in Russia
Last updated:

How does r4droze play?

Rating 1.07 (from 271 matches) K/R 0.78 ADR 86.2 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 271 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.8
Knife kills 4 in 272 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 54x 4K, 4 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.17, ADR +6.1, Headshots +2 pp, Win rate +9 pp, ELO +120
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −64 ELO
37 matches · 46% win rate
On Ancient −60 ELO
29 matches · 52% win rate
Between 0:00 and 6:00 +60 ELO, win rate 46%
On Wednesdays +30 ELO, win rate 44%

r4droze loses the most ELO in match 3 of the day: −64 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.44 · Inferno

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
56% better than 67%
0.81 better than 81%
88.7 better than 85%
1.11 better than 77%
50% of 438 duels better than 45%
47% of 59 situations better than 74%
Dust 270
46% better than 30%
0.73 better than 45%
81.8 better than 54%
1.00 better than 39%
53% of 293 duels better than 59%
46% of 41 situations better than 74%
Anubis46
54% better than 57%
0.79 better than 76%
88.6 better than 88%
1.09 better than 71%
49% of 207 duels better than 36%
48% of 27 situations better than 75%
Ancient29
52% right on the average
0.77 better than 64%
82.7 better than 56%
1.06 better than 61%
50% of 192 duels better than 43%
33% of 12 situations better than 37%
Nuke14
36% -
0.76 -
84.9 -
1.04-
43% of 67 duels -
45% of 11 situations -
Inferno12
50% -
0.80 -
91.6 -
1.10-
59% of 70 duels -
40% of 5 situations -
Cache6
50% -
0.78 -
92.0 -
1.10-
48% of 25 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r4droze plays

Across 272 matches r4droze averages K/R 0.78 and ADR 86.2; the rating across the 271 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Mirage with a 56% win rate in 95 matches. In 120 of 271 matches the rating was 1.10 or higher (44%), in 88 it was below 0.90. In 250 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. r4droze loses the most ELO in match 3 of the day (−64 ELO, win rate 46%). Things go best on Mirage (+64 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate, +26 ELO. Improved over the last three months: K/R +0.08, Rating +0.17, ADR +6.1, Headshots +2 pp, Win rate +9 pp, ELO +120. Last 30 days: 119 matches, win rate 47%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.