r3layy

Niue
On FACEIT since 2022 86 matches tracked 36 matches in 30 days
Last updated:

How does r3layy play?

Rating 1.00 (from 36 matches) K/R 0.73 ADR 79.5 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 36 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.5
Zeus kills1 in 86 matches
Knife kills 4 in 86 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 2x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 88%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +16 pp
= Stayed the same
K/R at 0.72, ADR at 81.5, Headshots at 49%
▼ Got worse
Nothing clear

Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
71% better than 97%
0.76 better than 55%
80.5 better than 46%
1.06 better than 55%
66% of 67 duels better than 98%
44% of 9 situations better than 67%
Dust 222
59% better than 73%
0.67 better than 16%
78.4 better than 34%
0.99-
31% of 26 duels better than 1%
25% of 4 situations better than 16%
Inferno10
40% -
0.78 -
84.0 -
0.97-
43% of 14 duels -
60% of 5 situations -
Ancient8
63% -
0.72 -
79.3 -
0.99-
46% of 26 duels -
75% of 4 situations -
Anubis6
67% -
0.71 -
74.9 -
0.92-
44% of 9 duels -
0% of 1 situations -
Nuke5
60% -
0.68 -
74.7 -
0.80-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How r3layy plays

Across 86 matches r3layy averages K/R 0.73 and ADR 79.5; the rating across the 36 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 48% headshots. The strongest map is Mirage with a 71% win rate in 35 matches. In 16 of 36 matches the rating was 1.10 or higher (44%), in 14 it was below 0.90. In 36 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. Things go best from match 5 of the day (±0 ELO, win rate 74%). From match no. 5 of the day on, things go best: 74% win rate. Improved over the last three months: Win rate +16 pp. Unchanged in recent months: K/R at 0.72, ADR at 81.5, Headshots at 49%. Last 30 days: 36 matches, win rate 72%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.