r34gt

Vietnam
On FACEIT since 2021 40 matches tracked
ELO
2,066
Peak across the last 40 matches: 2,066
Rank SEA ▼ 572 places
#5,129
Vietnam #386 in Vietnam
30 days · prev. #4,557 · best #4,557
Last updated:

How does r34gt play?

Rating 1.02 K/R 0.74 ADR 82.2 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 14% no comparison
Opening duels won 67% no comparison

Clutch

Last one alive
Clutch 1v1 won 29% no comparison
Clutch 1v2 won 5% no comparison
Clutch kills per match 2.1 no comparison

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 2% no comparison
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 15.2% no comparison
3K rounds 2.9% no comparison
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 1x 4K, 0 aces in 14 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 51% no comparison
Utility damage per round 3.7 no comparison
Enemies flashed per round 0.17 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether r34gt is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 14 matches from the last 3 months and 26 before.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: May 2026 with 0.78.

Patterns

Soon this shows where r34gt loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.70 · Mirage
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
46% -
0.78 -
89.4 -
1.08-
60% of 45 duels -
40% of 10 situations -
Dust 28
63% -
0.71 -
72.0 -
1.02-
47% of 30 duels -
29% of 7 situations -
Inferno6
50% -
0.83 -
89.1 -
1.11-
58% of 31 duels -
100% of 2 situations -
Ancient5
60% -
0.74 -
88.6 -
0.95-
63% of 16 duels -
0% of 1 situations -
Anubis3
33% -
0.63 -
72.9 -
0.85-
57% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r34gt plays

Across 40 matches r34gt averages K/R 0.74, ADR 82.2 and a rating of 1.02. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 55% headshots. In 14 of 40 matches the rating was 1.10 or higher (35%), in 14 it was below 0.90. In 14 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: May 2026 at 1.17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.