r1zm666

Italy
On FACEIT since 2024 62 matches tracked 62 matches in 30 days
Last updated:

How does r1zm666 play?

Rating 1.09 K/R 0.80 ADR 84.4 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most
Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 53%+3 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 25%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 48%+3 pp · Ø 45% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.09+0.09 · Ø 1.00 better than 89%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.2%).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 92%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 88%
MVPs per match 2.3+0.1 · Ø 2.2 better than 69%
4Ks and aces 9x 4K, 3 aces in 62 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (3.9).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 1.1−2.8 · Ø 3.9 better than 1%
Enemies flashed per round 0.10−0.15 · Ø 0.25 better than 9%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether r1zm666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOct

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
39% better than 16%
0.77 better than 78%
79.1 better than 55%
1.05 better than 75%
56% of 102 duels better than 83%
30% of 10 situations better than 31%
Dust 218
33% better than 6%
0.80 better than 87%
86.3 better than 86%
1.09 better than 83%
49% of 79 duels better than 44%
23% of 13 situations better than 14%
Anubis13
38% -
0.82 -
88.4 -
1.12-
48% of 65 duels -
54% of 13 situations -
Ancient5
80% -
0.94 -
93.8 -
1.30-
75% of 20 duels -
20% of 5 situations -
Nuke3
67% -
0.68 -
80.5 -
0.94-
38% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r1zm666 plays

Across 62 matches r1zm666 averages K/R 0.80, ADR 84.4 and a rating of 1.09. Biggest strength: Rating at 1.09, better than 90% of level 6 players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 6 players. Averages 17.8 kills per match with 48% headshots. The strongest map is Mirage with a 39% win rate in 23 matches. In 30 of 62 matches the rating was 1.10 or higher (48%), in 19 it was below 0.90. In 62 matches with detailed stats: 9 4Ks and 3 aces. Things go best on Mirage (+4 ELO, win rate 39%). Last 30 days: 62 matches, win rate 42%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.