r1wul

Russia
On FACEIT since 2025 143 matches tracked 77 matches in 30 days
ELO ▲ 211
2,146
30-day peak: 2,146
Rank EU
#159,112
Russia #44,622 in Russia
Last updated:

How does r1wul play?

Rating 1.13 (from 122 matches) K/R 0.80 ADR 87.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 122 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 2.8
Knife kills 3 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 92%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 29x 4K, 5 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.53+0.25 · Ø 0.28 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +7.0, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +62 ELO
29 matches · 41% win rate
In match 3 of the day +64 ELO
23 matches · 39% win rate
Between 12:00 and 18:00 +68 ELO, win rate 47%
On Saturdays ±0 ELO, win rate 43%

r1wul loses the most ELO in match 1 of the day: +62 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 2.59 · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
49% better than 40%
0.77 better than 67%
83.5 better than 66%
1.10 better than 74%
60% of 134 duels better than 93%
31% of 29 situations better than 29%
Dust 234
50% better than 44%
0.78 better than 70%
85.2 better than 71%
1.09 better than 69%
50% of 104 duels better than 42%
30% of 10 situations better than 30%
Anubis28
61% better than 82%
0.86 better than 94%
93.9 better than 95%
1.20 better than 93%
53% of 90 duels better than 61%
30% of 20 situations better than 32%
Ancient21
52% right on the average
0.82 better than 82%
92.6 better than 93%
1.15 better than 85%
71% of 56 duels better than 99%
25% of 12 situations better than 18%
Inferno8
50% -
0.89 -
94.0 -
1.16-
64% of 11 duels -
33% of 3 situations -
Nuke3
67% -
0.90 -
92.5 -
1.23-
57% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r1wul plays

Across 143 matches r1wul averages K/R 0.80 and ADR 87.8; the rating across the 122 rated matches is 1.13. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 49% headshots. The strongest map is Anubis with a 61% win rate in 28 matches. In 61 of 122 matches the rating was 1.10 or higher (50%), in 34 it was below 0.90. In 122 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 1.14. r1wul loses the most ELO in match 1 of the day (+62 ELO, win rate 41%). Things go best on Mirage (+90 ELO, win rate 49%). From match no. 5 of the day on, things go best: 59% win rate, +30 ELO. Improved over the last three months: K/R +0.09, ADR +7.0, Win rate +5 pp. Got weaker: Headshots −6 pp. Last 30 days: 77 matches, win rate 57%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.