r1enko

Belarus
On FACEIT since 2025 190 matches tracked 49 matches in 30 days
ELO ▼ 107
2,393
30-day peak: 2,525
Rank EU
#75,097
Belarus #1,815 in Belarus
Last updated:

How does r1enko play?

Rating 0.95 K/R 0.69 ADR 73.9 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.6
Knife kills 3 in 190 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 17x 4K, 0 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +5.8
= Stayed the same
Headshots at 59%
▼ Got worse
Win rate −7 pp, ELO −131

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.65). Slightly below the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
32 matches · 59% win rate
On Mondays ±0 ELO, win rate 37%

r1enko loses the most ELO on Ancient: −24 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 1.89 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 46%
0.67 better than 18%
72.6 better than 12%
0.95 better than 22%
48% of 243 duels better than 30%
42% of 33 situations better than 62%
Dust 244
55% better than 62%
0.74 better than 48%
79.3 better than 41%
1.01 better than 39%
50% of 168 duels better than 42%
22% of 32 situations better than 13%
Ancient32
59% better than 74%
0.73 better than 42%
78.3 better than 33%
1.00 better than 38%
54% of 134 duels better than 62%
39% of 18 situations better than 52%
Anubis27
41% better than 16%
0.61 better than 3%
67.3 better than 2%
0.83 better than 2%
29% of 116 duels better than 1%
14% of 14 situations better than 6%
Inferno16
38% better than 7%
0.62 better than 4%
67.9 better than 2%
0.87 better than 4%
41% of 78 duels better than 5%
50% of 4 situations better than 75%
Nuke7
57% -
0.67 -
68.1 -
0.94-
45% of 29 duels -
80% of 5 situations -
Cache5
60% -
0.69 -
76.9 -
0.94-
50% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r1enko plays

Across 190 matches r1enko averages K/R 0.69, ADR 73.9 and a rating of 0.95. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 73.9, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 59% headshots. The strongest map is Ancient with a 59% win rate in 32 matches. In 57 of 190 matches the rating was 1.10 or higher (30%), in 84 it was below 0.90. In 116 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. r1enko loses the most ELO on Ancient (−24 ELO, win rate 59%). Things go best on Mirage (+90 ELO, win rate 51%). Match no. 4 of the day goes best: 59% win rate, +30 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +5.8. Got weaker: Win rate −7 pp, ELO −131. Unchanged in recent months: Headshots at 59%. Last 30 days: 49 matches, win rate 41%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.