r1chardr1cH

Turkey
On FACEIT since 2025 316 matches tracked 90 matches in 30 days
Last updated:

How does r1chardr1cH play?

Rating 1.00 K/R 0.68 ADR 70.6 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 316 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (11%).

Rounds with first kill 4%−7 pp · Ø 11% better than 1%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 3.0
Knife kills 3 in 316 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.6%).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 13%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 33x 4K, 3 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +715
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −5.0, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −63 ELO
41 matches · 41% win rate
On Saturdays −145 ELO, win rate 46%

r1chardr1cH loses the most ELO in match 4 of the day: −63 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2103
53% better than 53%
0.67 better than 15%
70.3 better than 6%
0.97 better than 24%
47% of 220 duels better than 23%
40% of 75 situations right on the average
Mirage101
57% better than 68%
0.68 better than 18%
68.8 better than 3%
1.00 better than 33%
47% of 189 duels better than 22%
31% of 87 situations better than 28%
Anubis66
53% right on the average
0.72 better than 34%
74.0 better than 12%
1.05 right on the average
46% of 127 duels better than 18%
27% of 51 situations better than 23%
Inferno21
57% better than 51%
0.61 better than 2%
64.3 better than 1%
0.91 better than 4%
49% of 37 duels better than 22%
45% of 22 situations better than 69%
Nuke13
62% -
0.77 -
77.5 -
1.10-
57% of 37 duels -
60% of 15 situations -
Ancient8
0% -
0.71 -
77.7 -
0.92-
53% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r1chardr1cH plays

Across 316 matches r1chardr1cH averages K/R 0.68, ADR 70.6 and a rating of 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 55% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 108 of 316 matches the rating was 1.10 or higher (34%), in 123 it was below 0.90. In 262 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: June 2026 at 1.06. r1chardr1cH loses the most ELO in match 4 of the day (−63 ELO, win rate 41%). Things go best on Mirage (+101 ELO, win rate 57%). Match no. 2 of the day goes best: 60% win rate, +98 ELO. Improved over the last three months: ELO +715. Got weaker: K/R −0.04, Rating −0.06, ADR −5.0, Win rate −7 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 90 matches, win rate 53%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.