r0nz111

Kosovo
On FACEIT since 2021 151 matches tracked 65 matches in 30 days
ELO ▲ 386
2,169
30-day peak: 2,169
Rank EU
#148,257
Kosovo #1,399 in Kosovo
Last updated:

How does r0nz111 play?

Rating 1.12 (from 131 matches) K/R 0.84 ADR 89.0 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 131 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.12+0.09 · Ø 1.03 better than 80%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.4%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 97%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 26x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +160
= Stayed the same
K/R at 0.83, Rating at 1.12, ADR at 88.6
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −23 ELO
21 matches · 38% win rate
On Tuesdays −30 ELO, win rate 29%

r0nz111 loses the most ELO in match 4 of the day: −23 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Highest rating in a match: 2.15 · Dust 2
  3. Most kills in a match: 50 · Nuke

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% right on the average
0.83 better than 86%
87.5 better than 81%
1.13 better than 80%
51% of 152 duels right on the average
47% of 15 situations better than 76%
Dust 231
65% better than 90%
0.82 better than 85%
92.0 better than 91%
1.09 better than 70%
55% of 153 duels better than 70%
50% of 12 situations better than 81%
Ancient24
67% better than 90%
0.81 better than 81%
84.5 better than 67%
1.09 better than 71%
55% of 137 duels better than 72%
55% of 11 situations better than 90%
Anubis22
32% better than 4%
0.91 better than 97%
92.8 better than 94%
1.20 better than 92%
62% of 104 duels better than 95%
47% of 15 situations better than 74%
Inferno16
44% better than 22%
0.87 better than 90%
94.3 better than 90%
1.16-
59% of 70 duels better than 78%
75% of 8 situations better than 98%
Cache10
50% -
0.84 -
92.7 -
1.14-
56% of 62 duels -
40% of 5 situations -
Nuke10
40% -
0.80 -
83.5 -
1.06-
39% of 56 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r0nz111 plays

Across 151 matches r0nz111 averages K/R 0.84 and ADR 89.0; the rating across the 131 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 53% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 60 of 131 matches the rating was 1.10 or higher (46%), in 32 it was below 0.90. In 124 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: June 2026 at 1.20. r0nz111 loses the most ELO in match 4 of the day (−23 ELO, win rate 38%). Things go best on Dust 2 (+59 ELO, win rate 65%). Improved over the last three months: Win rate +9 pp, ELO +160. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.12, ADR at 88.6. Last 30 days: 65 matches, win rate 57%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.