r0mpe

Spain
229 matches tracked 22 matches in 30 days
Last updated:

How does r0mpe play?

Rating 0.89 K/R 0.63 ADR 71.4 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 229 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.88−0.12 · Ø 1.00 better than 8%
Pistol kills per match 2.7
Knife kills 1 in 229 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 11.2%−1.9 pp · Ø 13.1% better than 7%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 8x 4K, 1 ace in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 83%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.88, ADR at 70.4, Win rate at 54%, ELO at 1,954
▼ Got worse
K/R −0.04, Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.62 (at the start 0.66). Clearly below the average (0.72).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −75 ELO
33 matches · 45% win rate
On Mirage −46 ELO
26 matches · 62% win rate
Between 12:00 and 18:00 −35 ELO, win rate 48%
On Mondays −1 ELO, win rate 45%

r0mpe loses the most ELO in match 3 of the day: −75 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 1.87 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
47% better than 38%
0.60 better than 4%
68.8 better than 5%
0.83 better than 4%
45% of 239 duels better than 20%
31% of 36 situations better than 32%
Ancient51
63% better than 85%
0.62 better than 6%
69.5 better than 4%
0.89 better than 10%
49% of 303 duels better than 39%
37% of 19 situations better than 49%
Inferno41
54% better than 54%
0.68 better than 28%
74.5 better than 23%
0.97 better than 31%
54% of 184 duels better than 57%
50% of 20 situations better than 75%
Mirage26
62% better than 86%
0.61 better than 5%
68.6 better than 5%
0.84 better than 4%
42% of 132 duels better than 10%
36% of 14 situations better than 44%
Anubis24
38% better than 12%
0.67 better than 19%
73.4 better than 14%
0.92 better than 17%
44% of 109 duels better than 15%
27% of 15 situations better than 25%
Cache21
62% -
0.68 -
78.0 -
0.95-
54% of 114 duels -
38% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r0mpe plays

Across 229 matches r0mpe averages K/R 0.63, ADR 71.4 and a rating of 0.89. Biggest strength: Utility damage per round at 5.7, better than 83% of level 9 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 9 players. Averages 14.4 kills per match with 54% headshots. The strongest map is Ancient with a 63% win rate in 51 matches. In 52 of 229 matches the rating was 1.10 or higher (23%), in 125 it was below 0.90. In 146 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 0.91. r0mpe loses the most ELO in match 3 of the day (−75 ELO, win rate 45%). Things go best on Ancient (+58 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −55 ELO. Got weaker: K/R −0.04, Headshots −5 pp. Unchanged in recent months: Rating at 0.88, ADR at 70.4, Win rate at 54%, ELO at 1,954. Last 30 days: 22 matches, win rate 59%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.