r0li-

Albania
157 matches tracked 45 matches in 30 days
Last updated:

How does r0li- play?

Rating 0.98 (from 108 matches) K/R 0.71 ADR 79.1 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 108 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 22%−18 pp · Ø 40% better than 2%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 84%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 96%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.96−0.07 · Ø 1.03 better than 39%
Pistol kills per match 2.6
Knife kills 1 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 34%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 50%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 18x 4K, 4 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 71%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 30%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.70, ADR at 78.5
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −72 ELO
28 matches · 32% win rate
On Ancient −23 ELO
22 matches · 64% win rate
On Tuesdays −44 ELO, win rate 31%

r0li- loses the most ELO on Inferno: −72 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.77 · Anubis

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
48% better than 39%
0.70 better than 40%
79.3 better than 51%
0.95 better than 32%
54% of 97 duels better than 73%
25% of 12 situations better than 18%
Mirage34
59% better than 81%
0.71 better than 44%
80.3 better than 56%
1.03 better than 60%
45% of 89 duels better than 23%
25% of 12 situations better than 15%
Inferno28
32% better than 4%
0.66 better than 29%
73.7 better than 24%
0.90 better than 21%
49% of 63 duels better than 43%
21% of 14 situations better than 15%
Ancient22
64% better than 89%
0.74 better than 61%
81.8 better than 64%
0.97 better than 43%
49% of 88 duels better than 44%
21% of 14 situations better than 13%
Anubis18
44% better than 29%
0.79 better than 84%
84.0 better than 79%
1.15 better than 91%
54% of 57 duels better than 69%
0% of 8 situations better than 2%
Nuke8
25% -
0.68 -
78.4 -
0.77-
60% of 20 duels -
0% of 1 situations -
Cache3
100% -
0.51 -
60.7 -
0.82-
29% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How r0li- plays

Across 157 matches r0li- averages K/R 0.71 and ADR 79.1; the rating across the 108 rated matches is 0.98. Biggest strength: Headshot rate at 58%, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 7 players. Averages 15.6 kills per match with 58% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 35 of 108 matches the rating was 1.10 or higher (32%), in 51 it was below 0.90. In 108 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. r0li- loses the most ELO on Inferno (−72 ELO, win rate 32%). Things go best in match 3 of the day (−24 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, −24 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.5. Last 30 days: 45 matches, win rate 38%, net ELO −165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.