r0li-
How does r0li- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average22% of 1v1s won and so well below the average (40%).
Weapons and aim
Average58% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Apr to May 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.08.
Damage per round (ADR)
Best month: August 2026 with 83.4. Last 3 months: 78.5 (at the start 80.6). Just below the average (80.5).
Share of headshot kills
Best month: September 2026 with 62%. Last 3 months: 59% (at the start 54%). Well above the average (47%).
Matches won (win rate)
Best month: May 2026 with 53%. Last 3 months: 47% (at the start 51%). Well below the average (53%).
Best month: September 2026 with 1,738.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 23%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
r0li- loses the most ELO on Inferno: −72 ELO, 32% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 37 · Anubis
- Highest rating in a match: 2.77 · Anubis
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How r0li- plays
Across 157 matches r0li- averages K/R 0.71 and ADR 79.1; the rating across the 108 rated matches is 0.98. Biggest strength: Headshot rate at 58%, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 7 players. Averages 15.6 kills per match with 58% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 35 of 108 matches the rating was 1.10 or higher (32%), in 51 it was below 0.90. In 108 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. r0li- loses the most ELO on Inferno (−72 ELO, win rate 32%). Things go best in match 3 of the day (−24 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, −24 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.5. Last 30 days: 45 matches, win rate 38%, net ELO −165.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.