qznnme

Ukraine
On FACEIT since 2025 185 matches tracked
Last updated:

How does qznnme play?

Rating 0.93 K/R 0.67 ADR 76.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 185 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 1%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 5%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.93−0.07 · Ø 1.00 better than 22%
Pistol kills per match 1.8
Knife kills 4 in 185 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 15%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 8%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 11x 4K, 0 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.4, Win rate −11 pp, ELO −94

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
43 matches · 42% win rate
In match 4 of the day +25 ELO
20 matches · 40% win rate
On Wednesdays +30 ELO, win rate 33%

qznnme loses the most ELO on Dust 2: −50 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.31 · Cache
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
42% better than 23%
0.63 better than 9%
73.3 better than 18%
0.86 better than 7%
45% of 139 duels better than 21%
26% of 27 situations better than 22%
Ancient37
41% better than 18%
0.68 better than 22%
78.0 better than 35%
0.93 better than 20%
48% of 86 duels better than 33%
21% of 28 situations better than 13%
Mirage30
57% better than 73%
0.72 better than 46%
80.3 better than 54%
0.97 better than 36%
49% of 93 duels better than 43%
12% of 17 situations better than 3%
Anubis27
67% better than 91%
0.66 better than 17%
76.5 better than 29%
0.97 better than 32%
48% of 88 duels better than 33%
47% of 17 situations better than 75%
Inferno17
59% better than 68%
0.65 better than 14%
75.5 better than 21%
0.91 better than 14%
44% of 41 duels better than 15%
44% of 9 situations better than 67%
Nuke16
50% better than 36%
0.63 better than 3%
75.7 better than 18%
0.92 better than 11%
42% of 36 duels better than 7%
20% of 15 situations better than 10%
Cache10
40% -
0.73 -
77.1 -
1.01-
54% of 28 duels -
20% of 10 situations -
Vertigo3
67% -
0.68 -
76.7 -
0.96-
43% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qznnme plays

Across 185 matches qznnme averages K/R 0.67, ADR 76.7 and a rating of 0.93. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 9 players. Averages 14.8 kills per match with 48% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 51 of 185 matches the rating was 1.10 or higher (28%), in 86 it was below 0.90. In 113 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: June 2026 at 1.11. qznnme loses the most ELO on Dust 2 (−50 ELO, win rate 42%). Things go best on Ancient (+76 ELO, win rate 41%). From match no. 5 of the day on, things go best: 60% win rate, +29 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.07, ADR −4.4, Win rate −11 pp, ELO −94. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.