qz1n

Russia
On FACEIT since 2023 189 matches tracked 22 matches in 30 days
Last updated:

How does qz1n play?

Rating 1.11 K/R 0.76 ADR 79.0 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 189 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.1
Knife kills 40 in 189 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 5 aces in 113 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.77, Rating at 1.11, ADR at 80.1, Headshots at 60%, ELO at 2,497
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
46 matches · 48% win rate
In match 2 of the day −30 ELO
29 matches · 45% win rate

qz1n loses the most ELO on Mirage: −90 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.78 · Dust 2
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
49% better than 39%
0.77 better than 62%
81.5 better than 52%
1.13 better than 76%
55% of 176 duels better than 70%
31% of 49 situations better than 32%
Mirage46
48% better than 34%
0.71 better than 33%
74.1 better than 16%
1.01 better than 41%
44% of 154 duels better than 13%
44% of 34 situations better than 69%
Ancient34
50% better than 42%
0.74 better than 47%
75.7 better than 21%
1.09 better than 68%
57% of 121 duels better than 76%
43% of 30 situations better than 61%
Nuke17
59% better than 62%
0.82 better than 73%
78.2 better than 29%
1.19 better than 81%
58% of 59 duels better than 76%
44% of 16 situations better than 62%
Anubis13
62% -
0.78 -
81.1 -
1.09-
60% of 57 duels -
75% of 4 situations -
Cache9
67% -
0.86 -
86.3 -
1.26-
55% of 40 duels -
27% of 11 situations -
Inferno7
29% -
0.85 -
93.2 -
1.22-
58% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qz1n plays

Across 189 matches qz1n averages K/R 0.76, ADR 79.0 and a rating of 1.11. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 60% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 89 of 189 matches the rating was 1.10 or higher (47%), in 54 it was below 0.90. In 113 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: October 2026 at 1.33. qz1n loses the most ELO on Mirage (−90 ELO, win rate 48%). Things go best in match 3 of the day (+30 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +30 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.11, ADR at 80.1, Headshots at 60%, ELO at 2,497. Last 30 days: 22 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.