qyeroww

Russia
On FACEIT since 2019 187 matches tracked 37 matches in 30 days
ELO ▲ 52
3,122
30-day peak: 3,122
Rank EU ▼ 465 places
#4,992
Russia #1,401 in Russia
30 days · prev. #4,527 · best #4,237
Last updated:

How does qyeroww play?

Rating 0.98 K/R 0.68 ADR 71.7 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 0.99−0.06 · Ø 1.05 better than 19%
Pistol kills per match 3.0
Knife kills 5 in 187 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 12%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 10x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 41%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 71.9
▼ Got worse
Win rate −11 pp, ELO −293

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months unchanged at 0.68. Clearly below the average (0.75).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −91 ELO
21 matches · 38% win rate
On Anubis −32 ELO
26 matches · 54% win rate
On Dust 2 −24 ELO
33 matches · 48% win rate

qyeroww loses the most ELO in match 4 of the day: −91 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
54% better than 47%
0.67 better than 12%
69.8 better than 4%
0.98 better than 21%
47% of 198 duels better than 19%
30% of 47 situations better than 23%
Dust 233
48% better than 25%
0.70 better than 23%
73.9 better than 13%
1.01 better than 28%
42% of 122 duels better than 7%
41% of 22 situations better than 55%
Ancient32
63% better than 75%
0.63 better than 4%
69.4 better than 3%
0.91 better than 7%
50% of 132 duels better than 35%
39% of 18 situations better than 51%
Anubis26
54% better than 47%
0.74 better than 43%
79.2 better than 36%
1.10 better than 62%
53% of 76 duels right on the average
47% of 15 situations better than 71%
Inferno15
40% better than 2%
0.73 better than 28%
74.7 better than 10%
1.07 better than 35%
58% of 48 duels better than 57%
45% of 11 situations better than 66%
Cache12
42% -
0.59 -
62.7 -
0.81-
39% of 59 duels -
40% of 5 situations -
Nuke4
25% -
0.60 -
70.5 -
0.82-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How qyeroww plays

Across 187 matches qyeroww averages K/R 0.68, ADR 71.7 and a rating of 0.98. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 71.7, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 60% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 65 of 187 matches the rating was 1.10 or higher (35%), in 83 it was below 0.90. In 122 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. qyeroww loses the most ELO in match 4 of the day (−91 ELO, win rate 38%). Things go best on Ancient (+142 ELO, win rate 63%). From match no. 5 of the day on, things go best: 60% win rate, +107 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −11 pp, ELO −293. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 71.9. Last 30 days: 37 matches, win rate 51%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.