qwydikkk

Ukraine
On FACEIT since 2019 337 matches tracked 80 matches in 30 days
ELO ▲ 138
2,407
30-day peak: 2,414
Rank EU
#71,722
Ukraine #2,954 in Ukraine
Last updated:

How does qwydikkk play?

Rating 1.08 K/R 0.78 ADR 82.5 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 337 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.1
Knife kills 6 in 337 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 50x 4K, 5 aces in 267 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Win rate +11 pp, ELO +373
= Stayed the same
ADR at 82.9, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −62 ELO
55 matches · 56% win rate
In match 4 of the day −26 ELO
42 matches · 40% win rate
Between 6:00 and 12:00 −42 ELO, win rate 36%
On Thursdays −110 ELO, win rate 41%

qwydikkk loses the most ELO on Ancient: −62 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.37 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
51% better than 46%
0.79 better than 69%
83.8 better than 63%
1.08 better than 63%
51% of 562 duels right on the average
31% of 52 situations better than 30%
Dust 284
51% better than 49%
0.79 better than 71%
84.1 better than 63%
1.08 better than 63%
56% of 473 duels better than 75%
27% of 45 situations better than 22%
Ancient55
56% better than 64%
0.79 better than 70%
82.0 right on the average
1.11 better than 73%
60% of 262 duels better than 88%
30% of 33 situations better than 30%
Anubis46
50% better than 40%
0.74 better than 47%
78.6 better than 35%
1.03 better than 46%
51% of 247 duels better than 47%
33% of 30 situations better than 37%
Cache25
60% -
0.78 -
79.1 -
1.05-
56% of 146 duels -
23% of 22 situations -
Nuke17
41% better than 12%
0.79 better than 61%
81.2 better than 42%
1.06 right on the average
54% of 93 duels better than 57%
23% of 13 situations better than 13%
Inferno11
64% -
0.83 -
86.7 -
1.19-
50% of 54 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qwydikkk plays

Across 337 matches qwydikkk averages K/R 0.78, ADR 82.5 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 149 of 337 matches the rating was 1.10 or higher (44%), in 109 it was below 0.90. In 267 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. qwydikkk loses the most ELO on Ancient (−62 ELO, win rate 56%). Things go best in match 2 of the day (+77 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +77 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +11 pp, ELO +373. Unchanged in recent months: ADR at 82.9, Headshots at 49%. Last 30 days: 80 matches, win rate 56%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.