qwiqPeek

China
On FACEIT since 2023 162 matches tracked
Last updated:

How does qwiqPeek play?

Rating 0.97 K/R 0.72 ADR 80.2 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.4
Knife kills 5 in 162 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.1%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 56%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 14x 4K, 1 ace in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.09, ADR +5.8
= Stayed the same
Headshots at 45%, Win rate at 49%, ELO at 1,734
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.67). Just above the average (0.72).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −63 ELO
34 matches · 41% win rate
On Dust 2 −36 ELO
42 matches · 55% win rate
On Sundays +24 ELO, win rate 39%

qwiqPeek loses the most ELO in match 1 of the day: −63 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Anubis
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
55% better than 66%
0.74 better than 55%
82.7 better than 64%
1.02 right on the average
49% of 196 duels better than 41%
25% of 24 situations better than 18%
Mirage32
56% better than 69%
0.65 better than 14%
74.8 better than 22%
0.88 better than 9%
50% of 131 duels better than 46%
47% of 17 situations better than 75%
Ancient29
48% better than 42%
0.75 better than 59%
82.7 better than 62%
0.98 better than 38%
50% of 129 duels better than 45%
36% of 11 situations better than 47%
Anubis24
38% better than 12%
0.71 better than 37%
80.6 right on the average
0.98 better than 33%
43% of 110 duels better than 12%
31% of 13 situations better than 34%
Nuke20
45% better than 19%
0.76 right on the average
83.4 better than 53%
1.04 better than 46%
47% of 86 duels better than 20%
33% of 9 situations better than 33%
Inferno10
60% -
0.71 -
80.0 -
0.93-
50% of 38 duels -
50% of 4 situations -
Cache5
20% -
0.70 -
67.4 -
0.94-
41% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qwiqPeek plays

Across 162 matches qwiqPeek averages K/R 0.72, ADR 80.2 and a rating of 0.97. Most room to improve: Deaths per round at 76%, better than only 13% of level 9 players. Averages 15.8 kills per match with 46% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 48 of 162 matches the rating was 1.10 or higher (30%), in 65 it was below 0.90. In 96 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. qwiqPeek loses the most ELO in match 1 of the day (−63 ELO, win rate 41%). Things go best on Nuke (+8 ELO, win rate 45%). Match no. 4 of the day goes best: 55% win rate, −26 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +5.8. Unchanged in recent months: Headshots at 45%, Win rate at 49%, ELO at 1,734. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.