qwintl

Russia
On FACEIT since 2025 232 matches tracked 50 matches in 30 days
ELO ▼ 180
2,514
30-day peak: 2,694
Rank EU
#50,397
Russia #14,259 in Russia
Last updated:

How does qwintl play?

Rating 0.99 K/R 0.72 ADR 79.4 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 232 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 2.7
Knife kills 1 in 232 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 63%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 22x 4K, 2 aces in 150 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 3%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.98, ADR at 78.2, Win rate at 52%, ELO at 2,604
▼ Got worse
K/R −0.04, Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
83 matches · 60% win rate
From match 5 of the day −30 ELO
25 matches · 44% win rate
On Saturdays ±0 ELO, win rate 42%

qwintl loses the most ELO on Mirage: −60 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.10 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
60% better than 79%
0.71 better than 32%
77.7 better than 32%
0.97 better than 25%
48% of 504 duels better than 27%
48% of 27 situations better than 76%
Dust 260
48% better than 34%
0.75 right on the average
83.0 better than 58%
1.04 better than 47%
49% of 393 duels better than 34%
48% of 29 situations better than 77%
Ancient43
40% better than 13%
0.68 better than 16%
74.4 better than 14%
0.94 better than 17%
45% of 256 duels better than 14%
36% of 14 situations better than 45%
Anubis29
55% better than 59%
0.77 better than 61%
82.9 better than 58%
1.09 better than 64%
52% of 151 duels right on the average
20% of 10 situations better than 11%
Nuke14
43% -
0.72 -
85.2 -
0.92-
47% of 72 duels -
0% of 2 situations -
Inferno3
33% -
0.53 -
62.5 -
0.70-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qwintl plays

Across 232 matches qwintl averages K/R 0.72, ADR 79.4 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 83 matches. In 81 of 232 matches the rating was 1.10 or higher (35%), in 91 it was below 0.90. In 150 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. qwintl loses the most ELO on Mirage (−60 ELO, win rate 60%). Things go best on Ancient (+15 ELO, win rate 40%). Got weaker: K/R −0.04, Headshots −6 pp. Unchanged in recent months: Rating at 0.98, ADR at 78.2, Win rate at 52%, ELO at 2,604. Last 30 days: 50 matches, win rate 46%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.