qwikx

Turkey
358 matches tracked 92 matches in 30 days
Last updated:

How does qwikx play?

Rating 1.07 (from 266 matches) K/R 0.77 ADR 81.8 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 266 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

qwikx gets the first kill in 12 of 100 rounds. 1 percentage point above the level 10 average (11%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

qwikx wins 31 of 100 1v2s. 10 percentage points above the level 10 average (21%).

Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?

60 of 100 kills by qwikx are headshots. 9 percentage points above the level 10 average (51%).

Headshot rate 60%+9 pp better than 93%
AWP share of kills 7%−4 pp better than 40%
K/D 1.01−0.03 better than 38%
Pistol kills per match 3.0
Knife kills 12 in 358 matches

Impact

Average
Damage and big rounds

qwikx gets exactly 3 kills in 5.4 of 100 rounds. 1.3 percentage points above the level 10 average (4.1%).

2K rounds 13.4%0.0 pp on par
3K rounds 5.4%+1.3 pp better than 90%
MVPs per match 2.40.0 on par
4Ks and aces 57x 4K, 10 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

qwikx dies in 76 of 100 rounds. 5 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.31+0.01 better than 55%
Deaths per round 76%+5 pp better than 7%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.04, ADR +4.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −9 pp, ELO −200

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.78 (at the start 0.74). 0.04 above the level 10 average (0.74).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −157 ELO
119 matches · 50% win rate
On Anubis −114 ELO
62 matches · 45% win rate
On Thursdays −187 ELO, win rate 37%

qwikx loses the most ELO on Mirage: −157 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
50% better than 42%
0.78 better than 67%
81.9 better than 56%
1.09 better than 68%
47% of 625 duels better than 24%
45% of 62 situations better than 71%
Dust 2103
53% better than 53%
0.79 better than 72%
83.7 better than 64%
1.10 better than 69%
53% of 509 duels better than 60%
45% of 42 situations better than 72%
Anubis62
45% better than 25%
0.69 better than 23%
75.0 better than 18%
0.90 better than 9%
47% of 333 duels better than 22%
26% of 31 situations better than 20%
Cache27
56% -
0.81 -
85.0 -
1.12-
53% of 144 duels -
43% of 7 situations -
Inferno27
63% better than 75%
0.86 better than 85%
89.3 better than 79%
1.20 better than 83%
49% of 138 duels better than 34%
9% of 11 situations better than 4%
Nuke11
55% -
0.74 -
79.9 -
1.11-
47% of 58 duels -
60% of 5 situations -
Ancient8
38% -
0.68 -
70.5 -
0.85-
44% of 39 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qwikx plays

Across 358 matches qwikx averages K/R 0.77 and ADR 81.8; the rating across the 266 rated matches is 1.07. Biggest strength: Headshot rate at 60%, better than 93% of level 10 players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 players. Averages 16.7 kills per match with 60% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 122 of 266 matches the rating was 1.10 or higher (46%), in 93 it was below 0.90. In 272 matches with detailed stats: 57 4Ks and 10 aces. Best month by rating: September 2026 at 1.14. qwikx loses the most ELO on Mirage (−157 ELO, win rate 50%). Things go best on Dust 2 (+116 ELO, win rate 53%). Match no. 3 of the day goes best: 58% win rate, +19 ELO. Improved over the last three months: K/R +0.04, ADR +4.9. Got weaker: Headshots −3 pp, Win rate −9 pp, ELO −200. Last 30 days: 92 matches, win rate 54%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.