qwidoo

Russia
On FACEIT since 2026 128 matches tracked 56 matches in 30 days
ELO ▲ 173
2,107
30-day peak: 2,107
Rank EU
#177,964
Russia #50,491 in Russia
Last updated:

How does qwidoo play?

Rating 1.10 K/R 0.78 ADR 84.0 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 57%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, Win rate +14 pp
= Stayed the same
Rating at 1.10
▼ Got worse
K/R −0.05, ADR −7.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays +54 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.40 · Dust 2

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
57% better than 69%
0.80 better than 77%
87.1 better than 79%
1.17 better than 87%
53% of 202 duels better than 59%
42% of 33 situations better than 63%
Mirage31
55% better than 64%
0.77 better than 67%
82.7 better than 62%
1.09 better than 71%
59% of 126 duels better than 90%
33% of 24 situations better than 36%
Anubis17
47% better than 32%
0.70 better than 31%
78.9 better than 39%
0.92 better than 16%
56% of 66 duels better than 77%
33% of 9 situations better than 39%
Ancient16
38% better than 10%
0.75 better than 54%
83.5 better than 61%
1.01 better than 42%
56% of 62 duels better than 75%
25% of 8 situations better than 18%
Nuke10
40% -
0.81 -
79.7 -
1.17-
62% of 34 duels -
44% of 16 situations -
Cache5
80% -
0.93 -
95.4 -
1.40-
56% of 18 duels -
50% of 8 situations -
Inferno3
33% -
0.73 -
79.1 -
0.95-
56% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qwidoo plays

Across 128 matches qwidoo averages K/R 0.78, ADR 84.0 and a rating of 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Dust 2 with a 57% win rate in 46 matches. In 66 of 128 matches the rating was 1.10 or higher (52%), in 35 it was below 0.90. In 108 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. Things go best on Mirage (+81 ELO, win rate 55%). From match no. 5 of the day on, things go best: 58% win rate, +28 ELO. Improved over the last three months: Headshots +7 pp, Win rate +14 pp. Got weaker: K/R −0.05, ADR −7.8. Unchanged in recent months: Rating at 1.10. Last 30 days: 56 matches, win rate 55%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.