qwent1xx

Réunion
101 matches tracked 40 matches in 30 days
ELO ▲ 277
2,037
30-day peak: 2,037
Rank EU
#217,863
Réunion #122 in Réunion
Last updated:

How does qwent1xx play?

Rating 1.01 K/R 0.74 ADR 78.7 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 101 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.3
Knife kills 1 in 101 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.2%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 64%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 22x 4K, 1 ace in 101 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
Whether qwent1xx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 101 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −6 ELO
26 matches · 50% win rate

qwent1xx loses the most ELO on Anubis: −6 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 1.98 · Anubis

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 69%
0.73 right on the average
78.1 better than 42%
0.99 better than 43%
53% of 162 duels better than 66%
28% of 18 situations better than 22%
Anubis26
50% better than 43%
0.75 better than 58%
80.1 better than 50%
1.05 better than 62%
47% of 138 duels better than 27%
58% of 12 situations better than 90%
Dust 225
68% better than 94%
0.78 better than 76%
80.5 better than 54%
1.07 better than 72%
48% of 110 duels better than 37%
35% of 17 situations better than 44%
Ancient9
22% -
0.71 -
76.4 -
0.92-
34% of 44 duels -
20% of 5 situations -
Cache3
100% -
0.59 -
68.4 -
0.81-
50% of 14 duels -
0% of 2 situations -
Nuke3
33% -
0.69 -
74.2 -
0.99-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qwent1xx plays

Across 101 matches qwent1xx averages K/R 0.74, ADR 78.7 and a rating of 1.01. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 16.1 kills per match with 43% headshots. The strongest map is Dust 2 with a 68% win rate in 25 matches. In 35 of 101 matches the rating was 1.10 or higher (35%), in 42 it was below 0.90. In 101 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. qwent1xx loses the most ELO on Anubis (−6 ELO, win rate 50%). Things go best on Dust 2 (+90 ELO, win rate 68%). From match no. 5 of the day on, things go best: 63% win rate, +33 ELO. Last 30 days: 40 matches, win rate 60%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.