qwbossu

Russia
On FACEIT since 2015 313 matches tracked 105 matches in 30 days
Last updated:

How does qwbossu play?

Rating 1.00 (from 297 matches) K/R 0.70 ADR 77.6 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 297 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 84%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.9
Knife kills 2 in 313 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.6%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 13%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 37x 4K, 4 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 24%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +260
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 77.3, Headshots at 53%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.70. Clearly below the average (0.75).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −150 ELO
100 matches · 56% win rate
In match 4 of the day −150 ELO
40 matches · 38% win rate
On Fridays ±0 ELO, win rate 30%

qwbossu loses the most ELO on Mirage: −150 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Highest rating in a match: 2.31 · Anubis
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
56% better than 62%
0.70 better than 24%
78.0 better than 30%
0.98 better than 24%
49% of 380 duels better than 31%
54% of 54 situations better than 89%
Dust 297
52% better than 43%
0.70 better than 25%
77.0 better than 26%
1.02 better than 35%
48% of 344 duels better than 27%
40% of 45 situations better than 54%
Anubis72
46% better than 23%
0.74 better than 43%
81.5 better than 48%
1.02 better than 37%
51% of 274 duels better than 42%
42% of 38 situations better than 58%
Nuke32
44% better than 14%
0.66 better than 8%
72.0 better than 7%
0.94 better than 11%
50% of 109 duels better than 33%
37% of 19 situations better than 44%
Cache10
40% -
0.66 -
73.1 -
1.02-
52% of 31 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qwbossu plays

Across 313 matches qwbossu averages K/R 0.70 and ADR 77.6; the rating across the 297 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 46%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 49%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 100 matches. In 104 of 297 matches the rating was 1.10 or higher (35%), in 130 it was below 0.90. In 247 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: June 2026 at 1.01. qwbossu loses the most ELO on Mirage (−150 ELO, win rate 56%). Things go best in match 1 of the day (+30 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +30 ELO. Improved over the last three months: ELO +260. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 77.3, Headshots at 53%, Win rate at 51%. Last 30 days: 105 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.