qw3r-

Germany
On FACEIT since 2025 383 matches tracked 144 matches in 30 days
ELO ▲ 563
2,086
30-day peak: 2,117
Rank EU
#188,183
Germany #4,346 in Germany
Last updated:

How does qw3r- play?

Rating 0.99 K/R 0.71 ADR 78.0 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 383 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.5
Knife kills 3 in 383 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 60x 4K, 4 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +713
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 78.4, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −227 ELO
96 matches · 47% win rate
On Anubis −10 ELO
35 matches · 57% win rate
On Wednesdays −8 ELO, win rate 44%

qw3r- loses the most ELO on Mirage: −227 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.22 · Cache

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2106
49% better than 40%
0.72 better than 41%
78.5 better than 38%
1.00 better than 39%
45% of 412 duels better than 20%
30% of 56 situations better than 29%
Mirage96
47% better than 34%
0.75 better than 56%
82.1 better than 58%
1.03 right on the average
53% of 386 duels better than 61%
40% of 88 situations better than 57%
Inferno51
41% better than 18%
0.69 better than 20%
76.5 better than 22%
0.97 better than 21%
51% of 178 duels better than 35%
29% of 31 situations better than 23%
Cache41
51% -
0.70 -
78.9 -
0.97-
54% of 198 duels -
36% of 28 situations -
Anubis35
57% better than 70%
0.66 better than 15%
73.2 better than 13%
0.91 better than 12%
47% of 132 duels better than 25%
50% of 16 situations better than 80%
Ancient32
59% better than 71%
0.68 better than 21%
75.5 better than 21%
0.95 better than 23%
38% of 117 duels better than 3%
30% of 20 situations better than 31%
Nuke19
42% better than 15%
0.68 better than 15%
71.3 better than 10%
0.96 better than 20%
45% of 87 duels better than 13%
14% of 7 situations better than 6%

Compared with players on the same level who have at least 15 matches on the map.

How qw3r- plays

Across 383 matches qw3r- averages K/R 0.71, ADR 78.0 and a rating of 0.99. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Ancient with a 59% win rate in 32 matches. In 119 of 383 matches the rating was 1.10 or higher (31%), in 156 it was below 0.90. In 303 matches with detailed stats: 60 4Ks and 4 aces. Best month by rating: August 2026 at 1.04. qw3r- loses the most ELO on Mirage (−227 ELO, win rate 47%). Things go best on Dust 2 (+116 ELO, win rate 49%). Match no. 3 of the day goes best: 58% win rate, +75 ELO. Improved over the last three months: Win rate +10 pp, ELO +713. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 78.4, Headshots at 56%. Last 30 days: 144 matches, win rate 54%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.