qw3d3d

Ukraine
On FACEIT since 2025 284 matches tracked 75 matches in 30 days
ELO ▲ 118
2,370
30-day peak: 2,370
Rank EU
#80,553
Ukraine #3,268 in Ukraine
Last updated:

How does qw3d3d play?

Rating 1.13 K/R 0.83 ADR 88.8 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 284 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.2
Zeus kills1 in 284 matches
Knife kills 16 in 284 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 61x 4K, 6 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +15 pp, ELO +628
= Stayed the same
K/R at 0.82, Rating at 1.13, ADR at 88.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.82 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −13 ELO
46 matches · 43% win rate
On Saturdays −10 ELO, win rate 34%

qw3d3d loses the most ELO in match 2 of the day: −13 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
60% better than 78%
0.84 better than 86%
88.2 better than 81%
1.15 better than 81%
57% of 447 duels better than 80%
36% of 55 situations better than 44%
Dust 283
48% better than 37%
0.81 better than 78%
88.9 better than 82%
1.11 better than 71%
57% of 439 duels better than 79%
38% of 37 situations right on the average
Inferno38
50% better than 38%
0.84 better than 82%
93.0 better than 88%
1.13 better than 70%
57% of 235 duels better than 69%
40% of 20 situations better than 56%
Nuke21
38% better than 7%
0.84 better than 78%
89.5 better than 80%
1.16 better than 74%
55% of 106 duels better than 62%
42% of 12 situations better than 55%
Anubis20
45% better than 27%
0.73 better than 43%
78.3 better than 33%
1.01 better than 40%
55% of 107 duels better than 68%
27% of 11 situations better than 22%
Ancient19
47% better than 32%
0.86 better than 88%
87.9 better than 79%
1.21 better than 89%
55% of 107 duels better than 68%
33% of 15 situations better than 38%
Cache13
54% -
0.88 -
97.9 -
1.19-
55% of 66 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qw3d3d plays

Across 284 matches qw3d3d averages K/R 0.83, ADR 88.8 and a rating of 1.13. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 49% headshots. The strongest map is Mirage with a 60% win rate in 90 matches. In 139 of 284 matches the rating was 1.10 or higher (49%), in 87 it was below 0.90. In 240 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: October 2026 at 1.17. qw3d3d loses the most ELO in match 2 of the day (−13 ELO, win rate 43%). Things go best in match 3 of the day (+53 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +53 ELO. Improved over the last three months: Headshots +2 pp, Win rate +15 pp, ELO +628. Unchanged in recent months: K/R at 0.82, Rating at 1.13, ADR at 88.7. Last 30 days: 75 matches, win rate 47%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.