qvd666

United Kingdom
On FACEIT since 2023 107 matches tracked
ELO
2,065
Peak across the last 107 matches: 2,065
Rank EU
#200,050
United Kingdom #3,624 in United Kingdom
Last updated:

How does qvd666 play?

Rating 0.96 K/R 0.69 ADR 71.9 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 98%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 2.2%−1.9 pp · Ø 4.1% better than 1%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 12x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +5 pp, ELO +239
= Stayed the same
K/R at 0.71, ADR at 71.7, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
29 matches · 34% win rate

qvd666 loses the most ELO in match 2 of the day: ±0 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.84 · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 66%
0.71 better than 36%
72.5 better than 13%
1.01 better than 45%
49% of 85 duels better than 38%
61% of 23 situations better than 95%
Dust 222
59% better than 76%
0.65 better than 12%
66.9 better than 2%
0.93 better than 17%
40% of 57 duels better than 6%
23% of 13 situations better than 14%
Ancient19
68% better than 92%
0.77 better than 63%
78.5 better than 35%
1.05 better than 58%
58% of 78 duels better than 84%
56% of 18 situations better than 91%
Anubis15
27% better than 1%
0.65 better than 13%
68.7 better than 5%
0.88 better than 8%
59% of 51 duels better than 87%
25% of 8 situations better than 21%
Inferno12
50% -
0.67 -
74.4 -
0.92-
46% of 39 duels -
50% of 6 situations -
Cache5
40% -
0.55 -
63.8 -
0.74-
54% of 13 duels -
0% of 1 situations -
Nuke4
50% -
0.79 -
80.8 -
1.05-
47% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qvd666 plays

Across 107 matches qvd666 averages K/R 0.69, ADR 71.9 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 52%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 57% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 35 of 107 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 45 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: June 2026 at 1.08. qvd666 loses the most ELO in match 2 of the day (±0 ELO, win rate 34%). Things go best on Mirage (+31 ELO, win rate 55%). Improved over the last three months: Rating +0.05, Win rate +5 pp, ELO +239. Unchanged in recent months: K/R at 0.71, ADR at 71.7, Headshots at 56%. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.