quzhujian

Solomon Islands
On FACEIT since 2022 144 matches tracked 34 matches in 30 days
ELO ▼ 216
2,613
30-day peak: 2,872
Rank EU
#35,458
Solomon Islands #14 in Solomon Islands
Last updated:
Next update possible in 10m 13s

How does quzhujian play?

Rating 1.02 (from 107 matches) K/R 0.74 ADR 79.6 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.9
Knife kills 4 in 144 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 58%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 11%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 11x 4K, 2 aces in 57 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 4%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 79.3
▼ Got worse
Win rate −22 pp, ELO −603

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −206 ELO
51 matches · 45% win rate
On Anubis −120 ELO
35 matches · 60% win rate
Between 18:00 and 24:00 −76 ELO, win rate 46%
On Fridays −46 ELO, win rate 30%

quzhujian loses the most ELO in match 1 of the day: −206 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.53 · Mirage
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
58% better than 72%
0.77 better than 60%
81.5 better than 51%
1.08 better than 63%
50% of 128 duels better than 39%
33% of 18 situations better than 32%
Anubis35
60% better than 73%
0.77 better than 61%
81.9 better than 52%
1.07 better than 57%
46% of 104 duels better than 18%
40% of 15 situations right on the average
Dust 230
40% better than 12%
0.73 better than 41%
78.9 better than 36%
1.00 better than 33%
57% of 122 duels better than 77%
33% of 9 situations better than 36%
Ancient28
46% better than 27%
0.72 better than 33%
75.2 better than 16%
0.95 better than 20%
54% of 95 duels better than 59%
38% of 13 situations right on the average
Nuke8
38% -
0.73 -
82.5 -
0.97-
52% of 33 duels -
50% of 6 situations -
Inferno5
60% -
0.64 -
80.5 -
0.96-
54% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How quzhujian plays

Across 144 matches quzhujian averages K/R 0.74 and ADR 79.6; the rating across the 107 rated matches is 1.02. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 48% headshots. The strongest map is Anubis with a 60% win rate in 35 matches. In 41 of 107 matches the rating was 1.10 or higher (38%), in 40 it was below 0.90. In 57 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 1.09. quzhujian loses the most ELO in match 1 of the day (−206 ELO, win rate 45%). Things go best on Mirage (+102 ELO, win rate 58%). Match no. 3 of the day goes best: 69% win rate, +29 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −22 pp, ELO −603. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 79.3. Last 30 days: 34 matches, win rate 41%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.