qute

USA
On FACEIT since 2022 206 matches tracked 27 matches in 30 days
ELO ▲ 31
2,678
30-day peak: 2,702
Rank NA ▼ 89 places
#844
USA #439 in USA
30 days · prev. #755 · best #746
Last updated:

How does qute play?

Rating 1.17 K/R 0.82 ADR 84.9 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 206 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.21+0.17 · Ø 1.04 better than 89%
Pistol kills per match 2.7
Knife kills 6 in 206 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 72%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 34x 4K, 5 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 97%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +128
= Stayed the same
K/R at 0.81, Rating at 1.16, ADR at 84.3, Headshots at 62%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
71 matches · 58% win rate
In match 1 of the day −44 ELO
68 matches · 50% win rate
Between 6:00 and 12:00 −121 ELO, win rate 50%
On Mondays −13 ELO, win rate 46%

qute loses the most ELO on Dust 2: −71 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.57 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
58% better than 70%
0.82 better than 80%
84.4 better than 64%
1.19 better than 85%
53% of 234 duels better than 58%
43% of 40 situations better than 62%
Mirage41
49% better than 33%
0.81 better than 76%
84.1 better than 63%
1.13 better than 76%
53% of 149 duels better than 57%
33% of 27 situations better than 35%
Ancient36
58% better than 67%
0.82 better than 79%
85.0 better than 64%
1.17 better than 85%
57% of 157 duels better than 77%
25% of 28 situations better than 19%
Cache22
55% -
0.81 -
86.9 -
1.14-
55% of 96 duels -
31% of 16 situations -
Inferno22
55% better than 45%
0.83 better than 72%
85.0 better than 50%
1.21 better than 77%
60% of 77 duels better than 80%
57% of 7 situations better than 88%
Anubis9
44% -
0.71 -
79.6 -
0.94-
42% of 33 duels -
40% of 5 situations -
Nuke5
80% -
0.95 -
99.5 -
1.48-
69% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qute plays

Across 206 matches qute averages K/R 0.82, ADR 84.9 and a rating of 1.17. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 62% headshots. The strongest map is Ancient with a 58% win rate in 36 matches. In 115 of 206 matches the rating was 1.10 or higher (56%), in 41 it was below 0.90. In 141 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: October 2026 at 1.20. qute loses the most ELO on Dust 2 (−71 ELO, win rate 58%). Things go best in match 3 of the day (+228 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +228 ELO. Improved over the last three months: ELO +128. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.16, ADR at 84.3, Headshots at 62%. Last 30 days: 27 matches, win rate 52%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.