qup

Japan
On FACEIT since 2023 273 matches tracked 89 matches in 30 days
Last updated:

How does qup play?

Rating 1.03 (from 235 matches) K/R 0.74 ADR 78.2 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 235 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 3.2
Knife kills 3 in 273 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 3 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.10, ELO +457
= Stayed the same
K/R at 0.74, ADR at 77.7
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −89 ELO
52 matches · 46% win rate
On Mirage −32 ELO
79 matches · 61% win rate
Between 0:00 and 6:00 −61 ELO, win rate 48%
On Sundays −29 ELO, win rate 48%

qup loses the most ELO in match 3 of the day: −89 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Inferno
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
61% better than 83%
0.77 better than 62%
80.2 better than 46%
1.07 better than 61%
59% of 292 duels better than 87%
41% of 49 situations better than 60%
Dust 267
46% better than 28%
0.73 better than 44%
76.8 better than 26%
1.03 better than 46%
53% of 229 duels better than 56%
38% of 48 situations better than 53%
Anubis37
54% better than 58%
0.74 better than 46%
77.7 better than 28%
1.03 better than 46%
53% of 150 duels better than 56%
38% of 32 situations right on the average
Inferno36
58% better than 62%
0.73 better than 38%
79.8 better than 35%
1.01 better than 29%
54% of 140 duels right on the average
33% of 18 situations better than 40%
Nuke27
56% right on the average
0.72 better than 32%
77.1 better than 25%
1.02 better than 39%
45% of 78 duels better than 13%
45% of 11 situations better than 60%
Ancient25
48% better than 36%
0.69 better than 22%
75.6 better than 19%
0.95 better than 21%
50% of 92 duels better than 41%
32% of 19 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How qup plays

Across 273 matches qup averages K/R 0.74 and ADR 78.2; the rating across the 235 rated matches is 1.03. Biggest strength: Opening duels won at 55%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Mirage with a 61% win rate in 79 matches. In 88 of 235 matches the rating was 1.10 or higher (37%), in 92 it was below 0.90. In 212 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. qup loses the most ELO in match 3 of the day (−89 ELO, win rate 46%). Things go best from match 5 of the day (+60 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +60 ELO. Improved over the last three months: Rating +0.10, ELO +457. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 77.7. Last 30 days: 89 matches, win rate 53%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.