qunquve
Compared with 956 players on level 6, each player over up to their last 100 matches.
Opening
Averagequnquve wins 59 of 100 opening duels. 9 percentage points above the level 6 average (50%).
Clutch
Averagequnquve wins 27 of 100 1v1s. 11 percentage points below the level 6 average (38%).
Weapons and aim
Average1.25 kills per death. 0.26 above the level 6 average (0.99).
Impact
Strengthqunquve gets exactly 3 kills in 5.5 of 100 rounds. 1.6 percentage points above the level 6 average (3.9%).
Utility and deaths
Strengthqunquve dies in 69 of 100 rounds. 4 percentage points below the level 6 average (73%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Most kills in a match: 27 · Mirage
- Highest rating in a match: 1.71 · Mirage
- Longest win streak: 3 wins in a row · Mirage
Maps in detail
from the last 21 matchesCompared with players on the same level who have at least 15 matches on the map.
How qunquve plays
Across 21 matches qunquve averages K/R 0.86, ADR 90.4 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 99% of level 6 players. Most room to improve: Clutch 1v1 won at 27%, better than only 9% of level 6 players. Averages 18.0 kills per match with 43% headshots. In 16 of 21 matches the rating was 1.10 or higher (76%), in 2 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 21 matches, win rate 57%, net ELO +30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.