qulerka

Russia
88 matches tracked
Last updated:

How does qulerka play?

Rating 0.79 K/R 0.59 ADR 65.6 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 30%
Rating distribution from 88 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 7% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 48%
Player type
Clicks heads
Higher headshot rate than the level 3 average.
Headshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 3

Compared with 772 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 20%
Opening duels won 44%−3 pp · Ø 47% better than 23%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 93%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 20%
Clutch kills per match 1.2−0.3 · Ø 1.5 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.77 K/D and so clearly below the average (0.93).

Headshot rate 48%+7 pp · Ø 41% better than 85%
AWP share of kills 17%+7 pp · Ø 10% better than 76%
K/D 0.77−0.16 · Ø 0.93 better than 6%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.6% of rounds and so well below the average (12.5%).

2K rounds 9.6%−2.9 pp · Ø 12.5% better than 5%
3K rounds 2.1%−1.4 pp · Ø 3.5% better than 5%
MVPs per match 1.5−0.5 · Ø 2.0 better than 7%
4Ks and aces 8x 4K, 1 ace in 85 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.4).

Utility hit rate 28%−6 pp · Ø 34% better than 19%
Utility damage per round 1.9−1.5 · Ø 3.4 better than 13%
Enemies flashed per round 0.15−0.06 · Ø 0.21 better than 24%
Deaths per round 76%+2 pp · Ø 74% better than 27%

Progress

One value per month, dashed line is the level 3 average
Whether qulerka is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches, all from the last 3 months.

Kills per round (K/R)

0.60
AugSepOct

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays ±0 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.53 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 30 · Anubis

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
32% better than 5%
0.64 better than 29%
70.9 better than 24%
0.83 better than 15%
49% of 80 duels better than 58%
33% of 6 situations better than 40%
Dust 221
57% better than 80%
0.59 better than 12%
63.1 better than 4%
0.85 better than 18%
36% of 83 duels better than 5%
45% of 11 situations better than 72%
Ancient18
50% right on the average
0.53 better than 5%
59.9 better than 3%
0.72 better than 5%
37% of 62 duels better than 7%
100% of 3 situations better than 99%
Anubis9
78% -
0.70 -
75.9 -
0.97-
61% of 31 duels -
60% of 5 situations -
Nuke6
67% -
0.56 -
71.1 -
0.75-
38% of 24 duels -
50% of 4 situations -
Cache5
0% -
0.46 -
58.3 -
0.60-
50% of 16 duels -
50% of 2 situations -
Inferno5
40% -
0.47 -
52.8 -
0.57-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qulerka plays

Across 88 matches qulerka averages K/R 0.59, ADR 65.6 and a rating of 0.79. Biggest strength: Clutch 1v1 won at 48%, better than 93% of level 3 players. Most room to improve: Rating at 0.79, better than only 5% of level 3 players. Averages 12.7 kills per match with 48% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 10 of 88 matches the rating was 1.10 or higher (11%), in 62 it was below 0.90. In 85 matches with detailed stats: 8 4Ks and 1 ace. Things go best on Dust 2 (+75 ELO, win rate 57%). From match no. 5 of the day on, things go best: 61% win rate, +5 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.