quiet

Ukraine
On FACEIT since 2020 255 matches tracked 39 matches in 30 days
ELO ▲ 275
2,318
30-day peak: 2,318
Rank EU
#94,633
Ukraine #3,709 in Ukraine
Last updated:

How does quiet play?

Rating 1.06 (from 251 matches) K/R 0.75 ADR 79.9 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 251 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 31%+20 pp · Ø 11% better than 96%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.8
Knife kills 2 in 255 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 30x 4K, 1 ace in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +152
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 79.9, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
59 matches · 39% win rate
On Dust 2 −69 ELO
81 matches · 52% win rate
On Mondays −174 ELO, win rate 45%

quiet loses the most ELO on Mirage: −71 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Nuke
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
52% right on the average
0.77 better than 62%
82.7 better than 57%
1.09 better than 66%
56% of 361 duels better than 75%
33% of 49 situations better than 38%
Mirage59
39% better than 9%
0.73 better than 42%
77.3 better than 29%
1.02 better than 44%
54% of 251 duels better than 66%
19% of 27 situations better than 9%
Anubis43
56% better than 61%
0.73 better than 43%
78.9 better than 36%
1.02 better than 43%
53% of 176 duels better than 57%
40% of 15 situations better than 54%
Ancient23
52% better than 48%
0.84 better than 86%
81.8 better than 49%
1.16 better than 83%
56% of 73 duels better than 72%
11% of 18 situations better than 3%
Cache21
52% -
0.66 -
72.7 -
0.93-
58% of 92 duels -
22% of 9 situations -
Inferno19
63% better than 75%
0.75 right on the average
79.4 better than 35%
1.08 better than 55%
63% of 79 duels better than 90%
30% of 10 situations better than 32%
Nuke7
43% -
0.92 -
90.0 -
1.27-
56% of 25 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How quiet plays

Across 255 matches quiet averages K/R 0.75 and ADR 79.9; the rating across the 251 rated matches is 1.06. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 102 of 251 matches the rating was 1.10 or higher (41%), in 79 it was below 0.90. In 182 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: October 2026 at 1.21. quiet loses the most ELO on Mirage (−71 ELO, win rate 39%). Things go best on Anubis (+27 ELO, win rate 56%). Match no. 3 of the day goes best: 58% win rate, −54 ELO. Improved over the last three months: Headshots +3 pp, ELO +152. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 79.9, Win rate at 50%. Last 30 days: 39 matches, win rate 62%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.