quicks11ver

Kazakhstan
234 matches tracked
Last updated:

How does quicks11ver play?

Rating 0.92 K/R 0.65 ADR 73.5 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 234 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 48%−2 pp · Ø 50% better than 37%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.92−0.08 · Ø 1.00 better than 28%
Pistol kills per match 2.1
Knife kills 3 in 234 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 11.9%−1.1 pp · Ø 13.0% better than 24%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 11x 4K, 1 ace in 156 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 93%
Enemies flashed per round 0.40+0.14 · Ø 0.26 better than 84%
Deaths per round 71%−1 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, ADR +4.5
= Stayed the same
Rating at 0.93
▼ Got worse
Headshots −2 pp, Win rate −9 pp, ELO −467

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.66 (at the start 0.62). Clearly below the average (0.72).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −93 ELO
33 matches · 45% win rate
On Dust 2 −15 ELO
95 matches · 52% win rate
Between 0:00 and 6:00 +94 ELO, win rate 45%
On Fridays −8 ELO, win rate 41%

quicks11ver loses the most ELO in match 3 of the day: −93 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Inferno
  2. Most kills in a match: 32 · Inferno
  3. Highest rating in a match: 1.94 · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
52% better than 59%
0.64 better than 15%
71.4 better than 14%
0.92 better than 26%
46% of 328 duels better than 28%
32% of 53 situations better than 35%
Ancient53
53% better than 58%
0.69 better than 37%
77.0 better than 39%
0.95 better than 43%
48% of 212 duels better than 41%
44% of 36 situations better than 72%
Anubis38
55% better than 63%
0.66 better than 26%
75.1 better than 28%
0.93 better than 31%
48% of 117 duels better than 40%
37% of 30 situations better than 48%
Mirage23
52% better than 60%
0.65 better than 19%
74.6 better than 28%
0.90 better than 19%
44% of 98 duels better than 19%
21% of 14 situations better than 14%
Inferno16
69% better than 94%
0.61 better than 11%
72.4 better than 21%
0.86 better than 11%
56% of 63 duels better than 81%
40% of 5 situations better than 57%
Nuke5
40% -
0.68 -
78.0 -
0.98-
65% of 20 duels -
33% of 3 situations -
Cache3
67% -
0.46 -
50.7 -
0.63-
57% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How quicks11ver plays

Across 234 matches quicks11ver averages K/R 0.65, ADR 73.5 and a rating of 0.92. Biggest strength: Utility damage per round at 6.6, better than 93% of level 6 players. Most room to improve: Damage per round (ADR) at 73.5, better than only 19% of level 6 players. Averages 14.2 kills per match with 45% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 61 of 234 matches the rating was 1.10 or higher (26%), in 108 it was below 0.90. In 156 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 0.93. quicks11ver loses the most ELO in match 3 of the day (−93 ELO, win rate 45%). Things go best on Ancient (+63 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate, +20 ELO. Improved over the last three months: K/R +0.04, ADR +4.5. Got weaker: Headshots −2 pp, Win rate −9 pp, ELO −467. Unchanged in recent months: Rating at 0.93. Last 30 days: 1 matches, win rate 0%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.