queqhs

Japan
On FACEIT since 2025 122 matches tracked 12 matches in 30 days
Last updated:

How does queqhs play?

Rating 1.05 K/R 0.78 ADR 85.4 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
EntryMulti-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 1.02+0.02 · Ø 1.00 better than 58%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 52%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 13x 4K, 1 ace in 48 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp, ELO +81
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 84.5, Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.73).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +27 ELO
24 matches · 38% win rate

queqhs loses the most ELO from match 5 of the day: +27 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 39 · Inferno
  3. Highest rating in a match: 2.07 · Nuke

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
44% better than 27%
0.79 better than 79%
85.3 better than 78%
1.05 better than 65%
52% of 239 duels better than 61%
13% of 16 situations better than 3%
Dust 224
42% better than 23%
0.74 better than 61%
80.9 better than 57%
0.99 better than 44%
49% of 102 duels better than 43%
29% of 14 situations better than 28%
Ancient17
53% better than 56%
0.77 better than 69%
87.6 better than 84%
1.09 better than 79%
52% of 96 duels better than 55%
50% of 4 situations better than 77%
Nuke14
57% -
0.82 -
88.2 -
1.06-
62% of 104 duels -
100% of 2 situations -
Anubis12
42% -
0.71 -
83.8 -
0.95-
46% of 63 duels -
57% of 7 situations -
Inferno9
44% -
0.82 -
87.8 -
1.16-
58% of 57 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How queqhs plays

Across 122 matches queqhs averages K/R 0.78, ADR 85.4 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 9 players. Averages 17.4 kills per match with 59% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 52 of 122 matches the rating was 1.10 or higher (43%), in 43 it was below 0.90. In 48 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. queqhs loses the most ELO from match 5 of the day (+27 ELO, win rate 38%). Things go best on Dust 2 (+27 ELO, win rate 42%). Improved over the last three months: Win rate +8 pp, ELO +81. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 84.5, Headshots at 59%. Last 30 days: 12 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.