queensty

Ukraine
113 matches tracked
Last updated:

How does queensty play?

Rating 0.94 K/R 0.67 ADR 74.9 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 113 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 27%−14 pp · Ø 41% better than 4%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.95−0.10 · Ø 1.05 better than 12%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.4%−2.2 pp · Ø 13.6% better than 5%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 3x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.31).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.57+0.26 · Ø 0.31 better than 96%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 75.2, Headshots at 52%
▼ Got worse
Win rate −8 pp, ELO −414

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
43 matches · 51% win rate
In match 2 of the day +12 ELO
21 matches · 48% win rate
On Sundays −51 ELO, win rate 43%

queensty loses the most ELO on Mirage: −32 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Anubis
  2. Most kills in a match: 45 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 40%
0.67 better than 14%
74.2 better than 15%
0.95 better than 16%
41% of 130 duels better than 4%
31% of 26 situations better than 27%
Anubis26
62% better than 76%
0.73 better than 38%
80.9 better than 45%
1.03 better than 40%
51% of 77 duels better than 42%
21% of 14 situations better than 13%
Dust 218
44% better than 17%
0.70 better than 25%
74.9 better than 17%
0.94 better than 13%
43% of 56 duels better than 9%
13% of 8 situations better than 3%
Ancient16
56% better than 57%
0.60 better than 2%
69.8 better than 3%
0.85 better than 2%
50% of 60 duels better than 37%
29% of 7 situations better than 26%
Nuke10
60% -
0.61 -
70.4 -
0.82-
47% of 47 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How queensty plays

Across 113 matches queensty averages K/R 0.67, ADR 74.9 and a rating of 0.94. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 31 of 113 matches the rating was 1.10 or higher (27%), in 55 it was below 0.90. In 25 matches with detailed stats: 3 4Ks and 0 aces. queensty loses the most ELO on Mirage (−32 ELO, win rate 51%). Things go best on Anubis (+199 ELO, win rate 62%). From match no. 5 of the day on, things go best: 59% win rate, +101 ELO. Got weaker: Win rate −8 pp, ELO −414. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 75.2, Headshots at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.