qubik-A-

Russia
On FACEIT since 2016 265 matches tracked 80 matches in 30 days
ELO ▲ 211
2,441
30-day peak: 2,441
Rank EU
#64,238
Russia #18,103 in Russia
Last updated:

How does qubik-A- play?

Rating 1.14 K/R 0.84 ADR 95.4 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 265 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.4
Knife kills 2 in 265 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 92%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 66x 4K, 8 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 99%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.1, Headshots +3 pp, Win rate +3 pp, ELO +197
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.91. Last 3 months: 0.85 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −47 ELO
38 matches · 45% win rate
On Mirage −43 ELO
43 matches · 42% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 39%
On Sundays −55 ELO, win rate 35%

qubik-A- loses the most ELO in match 2 of the day: −47 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.38 · Dust 2
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2121
54% better than 60%
0.87 better than 92%
97.4 better than 97%
1.21 better than 90%
49% of 575 duels better than 37%
44% of 54 situations better than 68%
Ancient62
50% better than 42%
0.83 better than 84%
96.7 better than 94%
1.10 better than 70%
53% of 376 duels better than 55%
50% of 18 situations better than 79%
Mirage43
42% better than 16%
0.78 better than 66%
90.1 better than 86%
1.03 better than 47%
47% of 250 duels better than 25%
29% of 14 situations better than 24%
Anubis18
61% better than 78%
0.79 better than 70%
92.6 better than 92%
1.04 right on the average
53% of 131 duels better than 57%
0% of 5 situations better than 1%
Cache10
30% -
0.85 -
94.2 -
1.18-
55% of 64 duels -
50% of 8 situations -
Nuke6
67% -
0.91 -
96.8 -
1.30-
55% of 31 duels -
25% of 4 situations -
Inferno4
50% -
0.73 -
85.6 -
0.98-
52% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qubik-A- plays

Across 265 matches qubik-A- averages K/R 0.84, ADR 95.4 and a rating of 1.14. Biggest strength: Utility damage per round at 7.9, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 50% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 135 of 265 matches the rating was 1.10 or higher (51%), in 78 it was below 0.90. In 204 matches with detailed stats: 66 4Ks and 8 aces. Best month by rating: August 2026 at 1.23. qubik-A- loses the most ELO in match 2 of the day (−47 ELO, win rate 45%). Things go best in match 4 of the day (+43 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +43 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.1, Headshots +3 pp, Win rate +3 pp, ELO +197. Last 30 days: 80 matches, win rate 50%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.