qubeS-

Czech Republic
On FACEIT since 2019 275 matches tracked 84 matches in 30 days
ELO ▼ 62
2,175
30-day peak: 2,332
Rank EU
#142,792
Czech Republic #1,192 in Czech Republic
Last updated:

How does qubeS- play?

Rating 1.06 K/R 0.75 ADR 81.7 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 275 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 6%−4 pp · Ø 10% better than 34%
K/D 1.08+0.06 · Ø 1.02 better than 72%
Pistol kills per match 3.0
Knife kills 2 in 275 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 58%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 71%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 43x 4K, 2 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.8+1.6 · Ø 4.2 better than 85%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether qubeS- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 265 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −70 ELO
56 matches · 48% win rate
On Thursdays −84 ELO, win rate 36%

qubeS- loses the most ELO on Ancient: −70 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.34 · Ancient

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
53% better than 56%
0.75 better than 56%
81.8 better than 58%
1.04 better than 55%
54% of 226 duels better than 68%
38% of 34 situations right on the average
Ancient56
48% better than 37%
0.78 better than 72%
83.5 better than 65%
1.10 better than 79%
55% of 199 duels better than 73%
47% of 51 situations better than 77%
Dust 253
51% right on the average
0.75 better than 60%
82.8 better than 64%
1.06 better than 62%
56% of 198 duels better than 79%
28% of 32 situations better than 23%
Inferno44
50% better than 37%
0.73 better than 46%
79.0 better than 40%
1.06 better than 58%
45% of 153 duels better than 15%
34% of 35 situations better than 44%
Anubis29
45% better than 28%
0.74 right on the average
79.5 better than 43%
1.03 right on the average
49% of 109 duels better than 38%
48% of 33 situations better than 73%
Nuke16
63% better than 71%
0.73 better than 37%
83.2 better than 54%
1.02 better than 37%
53% of 60 duels better than 54%
22% of 9 situations better than 11%
Cache15
47% -
0.76 -
80.8 -
1.11-
52% of 73 duels -
31% of 13 situations -
Vertigo3
33% -
0.79 -
85.1 -
1.04-
63% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qubeS- plays

Across 275 matches qubeS- averages K/R 0.75, ADR 81.7 and a rating of 1.06. Biggest strength: Utility damage per round at 5.8, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 49% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 114 of 275 matches the rating was 1.10 or higher (41%), in 95 it was below 0.90. In 265 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. qubeS- loses the most ELO on Ancient (−70 ELO, win rate 48%). Things go best on Anubis (+31 ELO, win rate 45%). Last 30 days: 84 matches, win rate 46%, net ELO −159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.