quattr0N

Ukraine
209 matches tracked
Last updated:

How does quattr0N play?

Rating 0.91 (from 14 matches) K/R 0.67 ADR 73.9 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 14 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 14% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 77%
Opening duels won 51%+1 pp better than 54%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+7 pp better than 83%
Clutch 1v2 won 17%−4 pp better than 24%
Clutch kills per match 1.3−0.4 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−3 pp better than 30%
AWP share of kills 21%+11 pp better than 89%
K/D 0.92−0.07 better than 18%
Pistol kills per match 2.5
Knife kills 3 in 209 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.3%−1.7 pp better than 9%
Rounds with 3K 3.2%−0.7 pp better than 19%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 29x 4K, 3 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 33%
Utility damage per round 3.6−0.6 better than 34%
Enemies flashed per round 0.24−0.04 better than 41%
Rounds with a death 73%0.0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +113
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.06, ADR −7.2, Headshots −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72).

Patterns

From the last 209 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −235 ELO
36 matches · 25% wins
On Ancient −124 ELO
44 matches · 34% wins
On Inferno −5 ELO
20 matches · 45% wins

quattr0N loses the most ELO in match 1 of the day: −235 ELO, 25% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Ancient
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
34% better than 9%
0.69 better than 33%
75.1 better than 24%
0.75–
49% of 203 duels better than 41%
29% of 21 situations better than 24%
Dust 244
52% better than 55%
0.73 level
79.2 better than 47%
1.17–
53% of 248 duels better than 66%
43% of 21 situations better than 66%
Mirage41
49% better than 43%
0.59 better than 4%
67.0 better than 3%
0.91–
41% of 163 duels better than 8%
33% of 15 situations better than 37%
Anubis24
54% better than 58%
0.71 better than 38%
75.1 better than 21%
0.94–
58% of 136 duels better than 86%
38% of 13 situations level
Inferno20
45% better than 31%
0.62 better than 10%
68.2 better than 5%
-
53% of 120 duels better than 61%
50% of 4 situations better than 81%
Cache19
53% –
0.73 –
82.0 –
1.20–
53% of 87 duels –
75% of 12 situations –
Nuke11
64% –
0.64 –
67.4 –
-
52% of 64 duels –
67% of 6 situations –
Vertigo3
67% –
0.59 –
67.1 –
-
62% of 13 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How quattr0N plays

Across 209 matches quattr0N averages K/R 0.67 and ADR 73.9; the rating across the 14 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 45%. That is better than 83% of players on level 8. Most room to improve: Damage per round (ADR) at 73.9. That is better than only 14% of players on level 8. On average 14.9 kills per match, 44% of them headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 5 of 14 matches the rating was 1.10 or higher (36%), in 7 it was below 0.90. In 153 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 0.91. quattr0N loses the most ELO in match 1 of the day (−235 ELO, win rate 25%). Things go best from match 5 of the day (+245 ELO, win rate 54%). Improved over the last three months: ELO +113. Got weaker: K/R −0.06, ADR −7.2, Headshots −4 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 9 matches, win rate 44%, ELO balance −21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.