How does quattr0N play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.91.
Damage per round (ADR)
Best month: July 2026 with 79.4. Last 3 months: 72.2 (at the start 79.4).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 43% (at the start 47%).
Matches won (win rate)
Best month: July 2026 with 50%. Last 3 months: 48% (at the start 50%).
Best month: September 2026 with 1,713. Last 3 months: 1,578 (at the start 1,465).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 209 matches, each row based on 20+ matches.Where does the ELO go?
quattr0N loses the most ELO in match 1 of the day: −235 ELO, 25% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.64 · Ancient
- Most kills in a match: 36 · Ancient
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 209 matchesCompared with players on the same level who have at least 15 matches on the map.
How quattr0N plays
Across 209 matches quattr0N averages K/R 0.67 and ADR 73.9; the rating across the 14 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 45%. That is better than 83% of players on level 8. Most room to improve: Damage per round (ADR) at 73.9. That is better than only 14% of players on level 8. On average 14.9 kills per match, 44% of them headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 5 of 14 matches the rating was 1.10 or higher (36%), in 7 it was below 0.90. In 153 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 0.91. quattr0N loses the most ELO in match 1 of the day (−235 ELO, win rate 25%). Things go best from match 5 of the day (+245 ELO, win rate 54%). Improved over the last three months: ELO +113. Got weaker: K/R −0.06, ADR −7.2, Headshots −4 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 9 matches, win rate 44%, ELO balance −21.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.