quare666

Ukraine
74 matches tracked
Last updated:

How does quare666 play?

Rating 0.93 (from 17 matches) K/R 0.69 ADR 78.0 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 17 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 6% normal 0.90 to 1.09 41% weak 0.75 to 0.89 6% very weak below 0.75 29%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 46%−4 pp better than 19%

Clutch

Weakness
Last one alive
Clutch 1v1 won 13%−26 pp better than 1%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+4 pp better than 70%
AWP share of kills 15%+5 pp better than 76%
K/D 0.95−0.05 better than 34%
Pistol kills per match 2.2
Knife kills 1 in 74 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.4%−1.7 pp better than 11%
Rounds with 3K 3.3%−0.6 pp better than 26%
MVPs per match 2.4+0.2 better than 75%
4Ks and aces 8x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 2.9−1.3 better than 21%
Enemies flashed per round 0.41+0.14 better than 81%
Rounds with a death 73%+1 pp better than 48%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +3 pp
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.07, ADR −9.1

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.66 (at the start 0.73).

Patterns

From the last 74 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day +6 ELO
20 matches · 35% wins

quare666 loses the most ELO in match 2 of the day: +6 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.41 · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 44%
0.66 better than 22%
72.1 better than 15%
0.92-
44% of 77 duels better than 20%
40% of 5 situations better than 57%
Anubis17
41% better than 26%
0.68 better than 30%
79.8 better than 54%
0.79-
49% of 55 duels level
25% of 8 situations better than 20%
Dust 215
53% better than 58%
0.69 better than 35%
76.3 better than 33%
1.04-
52% of 54 duels better than 62%
43% of 7 situations better than 64%
Ancient14
43% -
0.73 -
84.3 -
0.82-
45% of 49 duels -
33% of 6 situations -
Inferno3
67% -
0.75 -
88.9 -
-
0% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How quare666 plays

Across 74 matches quare666 averages K/R 0.69 and ADR 78.0; the rating across the 17 rated matches is 0.93. Most room to improve: Clutch 1v1 won at 13%. That is better than only 1% of players on level 7. On average 15.9 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 53% win rate in 15 matches. In 4 of 17 matches the rating was 1.10 or higher (24%), in 6 it was below 0.90. In 37 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. quare666 loses the most ELO in match 2 of the day (+6 ELO, win rate 35%). Things go best in match 1 of the day (+63 ELO, win rate 60%). Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.07, ADR −9.1. Unchanged in recent months: Headshots at 50%. Last 30 days: 7 matches, win rate 43%, ELO balance +35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.