quantqan

Zimbabwe
141 matches tracked 17 matches in 30 days
Last updated:

How does quantqan play?

Rating 0.93 K/R 0.68 ADR 78.6 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 30%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 19%+9 pp · Ø 10% better than 85%
K/D 0.90−0.10 · Ø 1.00 better than 14%
Pistol kills per match 3.6
Knife kills 13 in 141 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 19%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 65%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 76%+3 pp · Ø 73% better than 11%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.10, Win rate +10 pp
= Stayed the same
ADR at 79.4, Headshots at 46%, ELO at 1,636
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.65). Just below the average (0.72).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
30 matches · 47% win rate
In match 2 of the day −49 ELO
30 matches · 43% win rate
Between 12:00 and 18:00 −25 ELO, win rate 48%
On Sundays ±0 ELO, win rate 46%

quantqan loses the most ELO on Mirage: −51 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.62 · Mirage
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
47% better than 39%
0.70 better than 38%
79.7 better than 52%
0.98 better than 41%
45% of 156 duels better than 21%
37% of 19 situations better than 46%
Ancient28
50% better than 46%
0.66 better than 19%
77.8 better than 40%
0.89 better than 14%
44% of 171 duels better than 16%
0% of 7 situations better than 1%
Dust 228
64% better than 90%
0.70 better than 38%
78.4 better than 44%
0.97 better than 35%
48% of 154 duels better than 35%
28% of 18 situations better than 22%
Anubis21
57% better than 70%
0.67 better than 21%
79.6 better than 49%
0.91 better than 15%
43% of 112 duels better than 14%
25% of 12 situations better than 18%
Inferno13
46% -
0.73 -
83.6 -
1.01-
53% of 60 duels -
40% of 5 situations -
Nuke12
50% -
0.60 -
70.3 -
0.79-
40% of 85 duels -
83% of 6 situations -
Cache8
63% -
0.70 -
83.4 -
0.89-
44% of 54 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How quantqan plays

Across 141 matches quantqan averages K/R 0.68, ADR 78.6 and a rating of 0.93. Biggest strength: Utility damage per round at 5.7, better than 84% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 11% of level 8 players. Averages 14.9 kills per match with 46% headshots. The strongest map is Dust 2 with a 64% win rate in 28 matches. In 37 of 141 matches the rating was 1.10 or higher (26%), in 71 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. quantqan loses the most ELO on Mirage (−51 ELO, win rate 47%). Things go best on Ancient (+28 ELO, win rate 50%). Improved over the last three months: K/R +0.05, Rating +0.10, Win rate +10 pp. Unchanged in recent months: ADR at 79.4, Headshots at 46%, ELO at 1,636. Last 30 days: 17 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.