quadrnl
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).
Compared with 1,472 players on level 8, each player over up to their last 100 matches.
Opening
Averagequadrnl wins 63 of 100 opening duels. 13 percentage points above the level 8 average (50%).
Clutch
Averagequadrnl wins 25 of 100 1v2s. 5 percentage points above the level 8 average (20%).
Weapons and aim
Average1.18 kills per death. 0.18 above the level 8 average (1.00).
Impact
Averagequadrnl gets exactly 2 kills in 15.0 of 100 rounds. 1.9 percentage points above the level 8 average (13.1%).
Utility and deaths
Strength44 of 100 nades by quadrnl deal damage or blind an enemy. 9 percentage points above the level 8 average (35%).
Progress
One value per month, dashed line is the level 8 averageKills per round (K/R)
Best month: August 2026 with 0.85.
Rating, 1.00 is an average match
Best month: August 2026 with 1.18.
Damage per round (ADR)
Best month: August 2026 with 96.7.
Share of headshot kills
Best month: July 2026 with 44%.
Matches won (win rate)
Best month: August 2026 with 71%.
Best month: September 2026 with 1,672.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 41 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 30 · Anubis
- Highest rating in a match: 1.90 · Dust 2
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How quadrnl plays
Across 41 matches quadrnl averages K/R 0.79, ADR 86.8 and a rating of 1.12. Biggest strength: Opening duels won at 63%, better than 99% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 16.6 kills per match with 39% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 21 of 41 matches the rating was 1.10 or higher (51%), in 10 it was below 0.90. In 27 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.18. Things go best on Dust 2 (+33 ELO, win rate 64%). Last 30 days: 10 matches, win rate 50%, net ELO +33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.