quadrnl

Turkey
41 matches tracked 10 matches in 30 days
Last updated:

How does quadrnl play?

Rating 1.12 K/R 0.79 ADR 86.8 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 8
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 12%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

quadrnl wins 63 of 100 opening duels. 13 percentage points above the level 8 average (50%).

Rounds with first kill 9%−1 pp better than 33%
Opening duels won 63%+13 pp better than 99%

Clutch

Average
Last one alive

quadrnl wins 25 of 100 1v2s. 5 percentage points above the level 8 average (20%).

Clutch 1v1 won 40%+2 pp better than 60%
Clutch 1v2 won 25%+5 pp better than 74%
Clutch kills per match 1.5−0.1 better than 41%

Weapons and aim

Average
Where do the kills come from?

1.18 kills per death. 0.18 above the level 8 average (1.00).

Headshot rate 39%−8 pp better than 10%
AWP share of kills 15%+5 pp better than 75%
K/D 1.18+0.18 better than 94%
Pistol kills per match 2.5
Knife kills 1 in 41 matches

Impact

Average
Damage and big rounds

quadrnl gets exactly 2 kills in 15.0 of 100 rounds. 1.9 percentage points above the level 8 average (13.1%).

2K rounds 15.0%+1.9 pp better than 89%
3K rounds 3.4%−0.5 pp better than 27%
MVPs per match 2.4+0.2 better than 69%
4Ks and aces 3x 4K, 0 aces in 27 matches

Utility and deaths

Strength
Nades, flashes and deaths

44 of 100 nades by quadrnl deal damage or blind an enemy. 9 percentage points above the level 8 average (35%).

Utility hit rate 44%+9 pp better than 96%
Utility damage per round 6.7+2.4 better than 93%
Enemies flashed per round 0.46+0.18 better than 90%
Deaths per round 67%−5 pp better than 96%

Progress

One value per month, dashed line is the level 8 average
Whether quadrnl is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 27 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.72
JunJulAugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 30 · Anubis
  3. Highest rating in a match: 1.90 · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
64% better than 90%
0.84 better than 92%
91.1 better than 92%
1.19 better than 93%
62% of 73 duels better than 96%
41% of 22 situations better than 59%
Anubis12
58% -
0.82 -
89.3 -
1.15-
74% of 43 duels -
44% of 9 situations -
Mirage4
25% -
0.62 -
77.6 -
0.83-
33% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How quadrnl plays

Across 41 matches quadrnl averages K/R 0.79, ADR 86.8 and a rating of 1.12. Biggest strength: Opening duels won at 63%, better than 99% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 16.6 kills per match with 39% headshots. The strongest map is Dust 2 with a 64% win rate in 22 matches. In 21 of 41 matches the rating was 1.10 or higher (51%), in 10 it was below 0.90. In 27 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.18. Things go best on Dust 2 (+33 ELO, win rate 64%). Last 30 days: 10 matches, win rate 50%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.