qu1te-

Russia
On FACEIT since 2021 118 matches tracked 27 matches in 30 days
Last updated:

How does qu1te- play?

Rating 0.94 (from 97 matches) K/R 0.64 ADR 70.3 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 11% weak 0.75 to 0.89 24% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.87−0.15 · Ø 1.02 better than 5%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 8x 4K, 2 aces in 57 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.16, Rating +0.17, ADR +15.5, Headshots +7 pp, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months: 0.72 (at the start 0.56). Just below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −3 ELO
21 matches · 52% win rate
In match 1 of the day −3 ELO
28 matches · 36% win rate

qu1te- loses the most ELO on Ancient: −3 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Dust 2
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
62% better than 86%
0.67 better than 20%
70.8 better than 9%
0.95 better than 26%
54% of 123 duels better than 69%
29% of 21 situations better than 24%
Dust 234
53% better than 56%
0.63 better than 6%
71.0 better than 8%
0.93 better than 17%
46% of 124 duels better than 22%
29% of 7 situations better than 27%
Ancient21
52% right on the average
0.67 better than 15%
74.1 better than 15%
1.06 better than 61%
52% of 66 duels better than 55%
20% of 10 situations better than 10%
Anubis8
38% -
0.68 -
71.5 -
0.95-
51% of 37 duels -
80% of 5 situations -
Inferno6
33% -
0.43 -
57.5 -
0.69-
25% of 8 duels -
-
Cache5
0% -
0.44 -
55.8 -
0.59-
43% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qu1te- plays

Across 118 matches qu1te- averages K/R 0.64 and ADR 70.3; the rating across the 97 rated matches is 0.94. Most room to improve: Damage per round (ADR) at 70.3, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 50% headshots. The strongest map is Mirage with a 62% win rate in 42 matches. In 32 of 97 matches the rating was 1.10 or higher (33%), in 54 it was below 0.90. In 57 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.28. qu1te- loses the most ELO on Ancient (−3 ELO, win rate 52%). Things go best in match 3 of the day (−6 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −6 ELO. Improved over the last three months: K/R +0.16, Rating +0.17, ADR +15.5, Headshots +7 pp, Win rate +8 pp. Last 30 days: 27 matches, win rate 52%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.