qtzvy

CN
336 matches tracked 147 matches in 30 days
Last updated:

How does qtzvy play?

Rating 1.11 (from 315 matches) K/R 0.83 ADR 85.2 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 315 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 57%+6 pp better than 88%

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 20%+9 pp better than 84%
K/D 1.11+0.07 better than 74%
Pistol kills per match 3.5
Knife kills 1 in 336 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.3 pp better than 91%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 65x 4K, 9 aces in 321 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 1.1−3.0 better than 1%
Enemies flashed per round 0.10−0.20 better than 4%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85.

Patterns

From the last 336 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −83 ELO
58 matches · 53% wins
In match 1 of the day −28 ELO
50 matches · 44% wins
Between 18:00 and 24:00 −56 ELO, win rate 45%
On Thursdays −50 ELO, win rate 30%

qtzvy loses the most ELO on Ancient: −83 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Dust 2
  2. Most kills in a match: 47 · Anubis
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
53% better than 54%
0.84 better than 86%
87.4 better than 79%
1.11 better than 72%
58% of 666 duels better than 83%
37% of 67 situations better than 46%
Dust 262
60% better than 77%
0.84 better than 88%
82.9 better than 59%
1.16 better than 84%
61% of 303 duels better than 92%
41% of 32 situations better than 60%
Ancient58
53% level
0.86 better than 92%
89.4 better than 86%
1.14 better than 83%
58% of 361 duels better than 83%
40% of 30 situations better than 55%
Anubis50
42% better than 17%
0.83 better than 87%
83.0 better than 61%
1.13 better than 78%
56% of 267 duels better than 72%
41% of 34 situations better than 57%
Cache23
43% -
0.72 -
75.4 -
0.96-
51% of 139 duels -
22% of 9 situations -
Vertigo11
27% -
0.81 -
86.0 -
1.04-
62% of 55 duels -
33% of 9 situations -
Inferno10
40% -
0.80 -
80.2 -
1.12-
44% of 50 duels -
25% of 8 situations -
Nuke8
25% -
0.88 -
88.1 -
1.08-
58% of 45 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qtzvy plays

Across 336 matches qtzvy averages K/R 0.83 and ADR 85.2; the rating across the 315 rated matches is 1.11. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Utility damage per round at 1.1. That is better than only 1% of players on level 10. On average 18.3 kills per match, 53% of them headshots. The strongest map is Dust 2 with a 60% win rate in 62 matches. In 159 of 315 matches the rating was 1.10 or higher (50%), in 92 it was below 0.90. In 321 matches with detailed stats: 65 4Ks and 9 aces. Best month by rating: October 2026 at 1.15. qtzvy loses the most ELO on Ancient (−83 ELO, win rate 53%). Things go best on Dust 2 (+29 ELO, win rate 60%). Last 30 days: 147 matches, win rate 44%, ELO balance −9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.