qsaber

Russia
On FACEIT since 2018 165 matches tracked 103 matches in 30 days
ELO ▲ 180
2,128
30-day peak: 2,185
Rank EU
#166,932
Russia #47,428 in Russia
Last updated:

How does qsaber play?

Rating 1.08 (from 124 matches) K/R 0.75 ADR 78.3 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 124 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 3.0
Knife kills 6 in 165 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 15x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 78.8, Headshots at 50%
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
28 matches · 50% win rate
On Dust 2 −58 ELO
52 matches · 44% win rate
Between 6:00 and 12:00 −127 ELO, win rate 41%
On Wednesdays −127 ELO, win rate 36%

qsaber loses the most ELO on Ancient: −60 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.15 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
44% better than 25%
0.74 right on the average
77.1 better than 30%
1.07 better than 63%
44% of 113 duels better than 15%
50% of 36 situations better than 81%
Mirage49
49% better than 40%
0.78 better than 71%
79.5 better than 45%
1.12 better than 79%
49% of 132 duels better than 40%
48% of 33 situations better than 75%
Ancient28
50% better than 45%
0.72 better than 38%
81.4 better than 49%
1.02 better than 46%
49% of 84 duels better than 38%
39% of 18 situations better than 53%
Anubis16
50% better than 43%
0.75 better than 56%
73.9 better than 14%
1.18-
38% of 26 duels better than 2%
25% of 16 situations better than 21%
Inferno14
71% -
0.76 -
79.3 -
1.14-
50% of 22 duels -
22% of 9 situations -
Cache3
33% -
0.76 -
86.7 -
1.09-
62% of 13 duels -
60% of 5 situations -
Nuke3
33% -
0.54 -
54.6 -
0.77-
44% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qsaber plays

Across 165 matches qsaber averages K/R 0.75 and ADR 78.3; the rating across the 124 rated matches is 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 51 of 124 matches the rating was 1.10 or higher (41%), in 38 it was below 0.90. In 124 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. qsaber loses the most ELO on Ancient (−60 ELO, win rate 50%). Things go best from match 5 of the day (+8 ELO, win rate 55%). Match no. 4 of the day goes best: 57% win rate. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.75, ADR at 78.8, Headshots at 50%. Last 30 days: 103 matches, win rate 47%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.