qqwwll

United Kingdom
80 matches tracked 45 matches in 30 days
Last updated:

How does qqwwll play?

Rating 0.93 K/R 0.69 ADR 74.6 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 80 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 2%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (45%).

Headshot rate 49%+4 pp · Ø 45% better than 73%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 0.92−0.08 · Ø 1.00 better than 28%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 63%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 58%
MVPs per match 2.0−0.2 · Ø 2.2 better than 32%
4Ks and aces 7x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 98%
Utility damage per round 1.7−2.2 · Ø 3.9 better than 4%
Enemies flashed per round 0.11−0.14 · Ø 0.25 better than 11%
Deaths per round 74%+1 pp · Ø 73% better than 37%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.15, Rating +0.16, ADR +16.4, Headshots +5 pp, Win rate +4 pp, ELO +56
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.75 (at the start 0.60). Just above the average (0.73).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
20 matches · 65% win rate
Between 18:00 and 24:00 −103 ELO, win rate 44%

qqwwll loses the most ELO on Dust 2: −62 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 1.69 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
71% better than 98%
0.72 better than 55%
76.6 better than 40%
0.96 better than 44%
50% of 169 duels better than 53%
28% of 18 situations better than 25%
Dust 220
65% better than 93%
0.70 better than 42%
77.7 better than 43%
1.00 better than 53%
48% of 101 duels better than 38%
31% of 13 situations better than 31%
Anubis13
31% -
0.68 -
72.9 -
0.88-
43% of 74 duels -
14% of 7 situations -
Ancient7
29% -
0.57 -
60.7 -
0.79-
52% of 21 duels -
67% of 3 situations -
Nuke7
43% -
0.62 -
72.8 -
0.84-
45% of 38 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qqwwll plays

Across 80 matches qqwwll averages K/R 0.69, ADR 74.6 and a rating of 0.93. Biggest strength: Utility hit rate at 48%, better than 98% of level 6 players. Most room to improve: Clutch 1v1 won at 21%, better than only 2% of level 6 players. Averages 15.3 kills per match with 49% headshots. The strongest map is Mirage with a 71% win rate in 31 matches. In 27 of 80 matches the rating was 1.10 or higher (34%), in 36 it was below 0.90. In 45 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. qqwwll loses the most ELO on Dust 2 (−62 ELO, win rate 65%). Things go best on Mirage (+6 ELO, win rate 71%). From match no. 5 of the day on, things go best: 63% win rate, −88 ELO. Improved over the last three months: K/R +0.15, Rating +0.16, ADR +16.4, Headshots +5 pp, Win rate +4 pp, ELO +56. Last 30 days: 45 matches, win rate 58%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.