qqRODpp

Russia
On FACEIT since 2018 159 matches tracked 35 matches in 30 days
ELO ▲ 253
3,126
30-day peak: 3,126
Rank EU ▲ 2,304 places
#4,713
Russia #1,331 in Russia
30 days · prev. #7,017 · best #4,086
Last updated:

How does qqRODpp play?

Rating 1.07 (from 127 matches) K/R 0.75 ADR 83.3 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 127 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 86%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 83%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.05−0.02 · Ø 1.07 better than 37%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 60%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 17x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 59%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +6.5, Headshots +2 pp, Win rate +16 pp, ELO +60
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.75).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −179 ELO
26 matches · 35% win rate
In match 2 of the day −90 ELO
34 matches · 50% win rate
Between 12:00 and 18:00 −143 ELO, win rate 49%
On Fridays ±0 ELO, win rate 44%

qqRODpp loses the most ELO on Ancient: −179 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.56 · Anubis
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
57% better than 58%
0.72 better than 31%
81.0 better than 43%
1.06 better than 44%
49% of 168 duels better than 29%
28% of 18 situations better than 21%
Mirage36
47% better than 18%
0.73 better than 34%
81.8 better than 47%
0.96 better than 16%
52% of 124 duels better than 46%
0% of 5 situations better than 1%
Ancient26
35% better than 4%
0.78 better than 61%
85.6 better than 67%
1.06 right on the average
62% of 102 duels better than 93%
43% of 14 situations better than 63%
Anubis18
67% better than 84%
0.78 better than 61%
85.3 better than 67%
1.12 better than 67%
57% of 96 duels better than 74%
40% of 10 situations better than 53%
Nuke13
69% -
0.70 -
78.2 -
0.99-
63% of 38 duels -
75% of 4 situations -
Cache8
75% -
0.90 -
94.5 -
1.33-
59% of 41 duels -
75% of 4 situations -
Inferno8
75% -
0.86 -
91.6 -
1.18-
50% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qqRODpp plays

Across 159 matches qqRODpp averages K/R 0.75 and ADR 83.3; the rating across the 127 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 47%, better than 86% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 59% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 62 of 127 matches the rating was 1.10 or higher (49%), in 45 it was below 0.90. In 75 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.27. qqRODpp loses the most ELO on Ancient (−179 ELO, win rate 35%). Things go best in match 3 of the day (−60 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, −60 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +6.5, Headshots +2 pp, Win rate +16 pp, ELO +60. Last 30 days: 35 matches, win rate 71%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.