qpTh56HCaG

Belarus
On FACEIT since 2024 187 matches tracked 59 matches in 30 days
ELO ▲ 43
2,291
30-day peak: 2,381
Rank EU
#102,914
Belarus #2,470 in Belarus
Last updated:
Next update possible in 1h 59m

How does qpTh56HCaG play?

Rating 1.01 K/R 0.73 ADR 78.9 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 187 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.8
Knife kills 6 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +257
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 79.0, Headshots at 47%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −64 ELO
45 matches · 42% win rate
In match 4 of the day −30 ELO
25 matches · 44% win rate
On Saturdays −30 ELO, win rate 33%

qpTh56HCaG loses the most ELO on Dust 2: −64 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.47 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
59% better than 76%
0.70 better than 29%
75.7 better than 22%
0.97 better than 27%
53% of 313 duels better than 61%
30% of 33 situations better than 27%
Dust 245
42% better than 17%
0.75 right on the average
81.3 right on the average
1.06 better than 56%
52% of 232 duels better than 53%
31% of 26 situations better than 32%
Anubis31
45% better than 27%
0.74 better than 47%
80.2 better than 44%
1.03 better than 46%
52% of 164 duels right on the average
35% of 20 situations better than 42%
Ancient29
55% better than 60%
0.76 better than 57%
81.2 better than 46%
1.03 right on the average
55% of 165 duels better than 68%
23% of 13 situations better than 15%
Nuke14
50% -
0.69 -
76.1 -
0.94-
46% of 72 duels -
33% of 3 situations -
Inferno6
33% -
0.75 -
82.1 -
1.05-
30% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qpTh56HCaG plays

Across 187 matches qpTh56HCaG averages K/R 0.73, ADR 78.9 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Mirage with a 59% win rate in 61 matches. In 68 of 187 matches the rating was 1.10 or higher (36%), in 78 it was below 0.90. In 144 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. qpTh56HCaG loses the most ELO on Dust 2 (−64 ELO, win rate 42%). Things go best on Mirage (+105 ELO, win rate 59%). From match no. 5 of the day on, things go best: 55% win rate, +60 ELO. Improved over the last three months: ELO +257. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 79.0, Headshots at 47%, Win rate at 51%. Last 30 days: 59 matches, win rate 49%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.