qnosh

Ukraine
On FACEIT since 2019 366 matches tracked 158 matches in 30 days
ELO ▲ 178
3,138
30-day peak: 3,138
Rank EU ▲ 2,721 places
#4,703
Ukraine #282 in Ukraine
30 days · prev. #7,424 · best #4,324
Last updated:

How does qnosh play?

Rating 1.17 K/R 0.81 ADR 87.3 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 366 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 2.9
Zeus kills1 in 366 matches
Knife kills 13 in 366 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 54x 4K, 6 aces in 284 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.9).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +4.3, ELO +178
= Stayed the same
Win rate at 56%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −144 ELO
42 matches · 43% win rate
On Nuke −59 ELO
28 matches · 25% win rate
Between 0:00 and 6:00 −21 ELO, win rate 49%
On Tuesdays −24 ELO, win rate 46%

qnosh loses the most ELO on Dust 2: −144 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Ancient
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient107
60% better than 67%
0.82 better than 77%
89.5 better than 82%
1.17 better than 81%
56% of 385 duels better than 70%
43% of 94 situations better than 62%
Mirage94
66% better than 89%
0.84 better than 81%
89.0 better than 80%
1.20 better than 85%
59% of 422 duels better than 84%
40% of 67 situations better than 54%
Anubis79
62% better than 73%
0.84 better than 85%
88.6 better than 82%
1.21 better than 88%
57% of 296 duels better than 75%
28% of 58 situations better than 24%
Dust 242
43% better than 13%
0.80 better than 69%
84.2 better than 60%
1.18 better than 80%
49% of 159 duels better than 30%
50% of 28 situations better than 78%
Nuke28
25% better than 1%
0.72 better than 27%
79.5 better than 34%
1.00 better than 22%
45% of 154 duels better than 11%
24% of 33 situations better than 14%
Inferno9
11% -
0.61 -
72.9 -
0.81-
44% of 34 duels -
0% of 1 situations -
Cache4
0% -
0.76 -
80.3 -
1.03-
70% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How qnosh plays

Across 366 matches qnosh averages K/R 0.81, ADR 87.3 and a rating of 1.17. Biggest strength: Utility damage per round at 5.6, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 48% headshots. The strongest map is Mirage with a 66% win rate in 94 matches. In 191 of 366 matches the rating was 1.10 or higher (52%), in 89 it was below 0.90. In 284 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: October 2026 at 1.22. qnosh loses the most ELO on Dust 2 (−144 ELO, win rate 43%). Things go best on Mirage (+227 ELO, win rate 66%). Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.3, ELO +178. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 158 matches, win rate 58%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.