qml

Russia
On FACEIT since 2020 133 matches tracked 70 matches in 30 days
ELO ▲ 181
2,184
30-day peak: 2,244
Rank EU
#141,737
Russia #40,062 in Russia
Last updated:

How does qml play?

Rating 1.05 K/R 0.77 ADR 86.0 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 133 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 31x 4K, 6 aces in 123 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether qml is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.83.

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
26 matches · 69% win rate
On Dust 2 −14 ELO
33 matches · 55% win rate
On Sundays −19 ELO, win rate 48%

qml loses the most ELO on Anubis: −30 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.38 · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
36% better than 7%
0.68 better than 23%
77.5 better than 35%
0.92 better than 16%
49% of 244 duels better than 38%
45% of 20 situations better than 72%
Dust 233
55% better than 62%
0.80 better than 78%
91.1 better than 89%
1.10 better than 73%
47% of 195 duels better than 29%
43% of 21 situations better than 66%
Anubis26
69% better than 94%
0.78 better than 72%
88.3 better than 86%
1.07 better than 65%
51% of 155 duels right on the average
63% of 8 situations better than 95%
Ancient17
53% right on the average
0.81 better than 81%
87.9 better than 81%
1.08 better than 68%
50% of 103 duels better than 42%
13% of 8 situations better than 5%
Nuke16
63% better than 73%
0.81 better than 73%
88.7 better than 76%
1.14 better than 73%
49% of 87 duels better than 29%
25% of 4 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How qml plays

Across 133 matches qml averages K/R 0.77, ADR 86.0 and a rating of 1.05. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 46% headshots. The strongest map is Anubis with a 69% win rate in 26 matches. In 57 of 133 matches the rating was 1.10 or higher (43%), in 46 it was below 0.90. In 123 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: August 2026 at 1.16. qml loses the most ELO on Anubis (−30 ELO, win rate 69%). Things go best on Mirage (+58 ELO, win rate 36%). Match no. 2 of the day goes best: 63% win rate, −60 ELO. Last 30 days: 70 matches, win rate 57%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.