ql1n

Russia
On FACEIT since 2022 254 matches tracked 62 matches in 30 days
Last updated:

How does ql1n play?

Rating 1.15 (from 204 matches) K/R 0.82 ADR 87.3 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 204 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 4.0
Knife kills 8 in 254 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 86%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 51x 4K, 6 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.82, ADR at 87.5
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.86. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +6 ELO, win rate 46%
On Sundays +6 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Anubis
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
52% better than 47%
0.85 better than 88%
87.3 better than 77%
1.18 better than 86%
56% of 288 duels better than 75%
49% of 43 situations better than 77%
Ancient43
58% better than 66%
0.81 better than 75%
84.2 better than 57%
1.13 better than 75%
54% of 131 duels better than 59%
46% of 24 situations better than 72%
Anubis40
58% better than 67%
0.81 better than 78%
87.9 better than 82%
1.18 better than 87%
48% of 135 duels better than 27%
43% of 30 situations better than 59%
Dust 240
50% better than 40%
0.82 better than 80%
91.7 better than 89%
1.19 better than 86%
58% of 125 duels better than 81%
30% of 20 situations better than 28%
Nuke18
44% better than 16%
0.80 better than 65%
90.2 better than 82%
1.09 better than 60%
53% of 91 duels right on the average
41% of 17 situations better than 53%
Cache8
50% -
0.64 -
71.9 -
0.89-
48% of 33 duels -
67% of 6 situations -
Inferno4
50% -
0.68 -
81.6 -
0.82-
60% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ql1n plays

Across 254 matches ql1n averages K/R 0.82 and ADR 87.3; the rating across the 204 rated matches is 1.15. Biggest strength: 3K rounds at 5.3%, better than 86% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Ancient with a 58% win rate in 43 matches. In 110 of 204 matches the rating was 1.10 or higher (54%), in 58 it was below 0.90. In 203 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: September 2026 at 1.20. Things go best on Mirage (+91 ELO, win rate 52%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82, ADR at 87.5. Last 30 days: 62 matches, win rate 55%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.