qkqkqkqkq

Norway
274 matches tracked 103 matches in 30 days
ELO ▲ 84
3,312
30-day peak: 3,312
Rank EU ▼ 129 places
#2,142 #14 in NO
30 days · before #2,013 · best #2,013
Last updated:

How does qkqkqkqkq play?

Rating 1.11 (from 139 matches) K/R 0.83 ADR 89.0 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 139 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Deals serious damage
More damage per round than the level 10 average. Rarely on the AWP.
DamageRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 59%+8 pp better than 94%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−9 pp better than 12%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 2%−9 pp better than 12%
K/D 1.16+0.13 better than 85%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 44x 4K, 7 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +375
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.06, ADR −4.3, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.82 (at the start 0.88).

Patterns

From the last 274 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −184 ELO
83 matches · 52% wins
In match 3 of the day +66 ELO
42 matches · 45% wins
Between 0:00 and 6:00 −5 ELO, win rate 48%

qkqkqkqkq loses the most ELO on Dust 2: −184 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.11 · Mirage
  3. Most kills in a match: 42 · Cache

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
59% better than 76%
0.83 better than 85%
89.7 better than 86%
1.08 better than 63%
58% of 313 duels better than 84%
35% of 34 situations better than 40%
Dust 283
52% level
0.86 better than 91%
91.4 better than 89%
1.16 better than 83%
61% of 240 duels better than 91%
17% of 42 situations better than 7%
Anubis43
53% level
0.79 better than 73%
85.4 better than 72%
1.14 better than 80%
61% of 148 duels better than 92%
46% of 13 situations better than 70%
Cache29
66% -
0.83 -
90.9 -
1.14-
61% of 107 duels -
46% of 13 situations -
Nuke18
44% better than 13%
0.77 better than 51%
82.9 better than 52%
1.00-
54% of 52 duels level
38% of 8 situations better than 47%
Ancient10
50% -
0.77 -
86.1 -
0.83-
56% of 27 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qkqkqkqkq plays

Across 274 matches qkqkqkqkq averages K/R 0.83 and ADR 89.0; the rating across the 139 rated matches is 1.11. Biggest strength: Opening duels won at 59%. That is better than 94% of players on level 10. Most room to improve: Clutch 1v1 won at 30%. That is better than only 12% of players on level 10. On average 17.6 kills per match, 54% of them headshots. The strongest map is Cache with a 66% win rate in 29 matches. In 66 of 139 matches the rating was 1.10 or higher (47%), in 43 it was below 0.90. In 236 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: October 2026 at 1.15. qkqkqkqkq loses the most ELO on Dust 2 (−184 ELO, win rate 52%). Things go best on Cache (+237 ELO, win rate 66%). Improved over the last three months: ELO +375. Got weaker: K/R −0.06, ADR −4.3, Win rate −5 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 103 matches, win rate 54%, ELO balance +103.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.